Built for a story idea which marauder wrote for my AU. This ship was designed by Maingunnery. My thanks to you both
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Explorer-class (Mobile Refinery)
Tech: Inner Sphere / 2600
Vessel Type: WarShip
Designed by: Maingunnery (influenced by marauder648)
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 500.000 tons
K-F Drive System: (Unknown)
Length: 240 meters
Sail Diameter: 1.200 meters
Power Plant: Standard
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: Standard
Armament:
2 NL35
32 Medium Laser
14 Autocannon/5
Overview
Based on the hull of an ancient Cruiser-class Cruiser, TAS Leander, the MS Gomar
Explorer this ship was recovered by the Belters in the Sol system's Kuiper Belt
in 3111. Finding a hull devoid of weapons but structually intact the Belters went
about converting the hull into a more useful vessel.
Capabilities
Unlike the original vessel the new class is not designed to fight but instead it
has been modiified to exploit asteroids in the Kuiper Belt and help the Belters
expand their facilities.
With minimal weapons the Explorer's capabilities lie in its cargo bay. There
the ship has enough small craft and WorkerMechs to set up a small mining colony.
The ancient DropShuttle bay actually launches a small mining station helping get
a new colony started almost immediately after the Explorer had done initial work.
Four additional DropShip collars gives the ship additional capabilities to
support operations. While almost 100,000 tons of cargo space allow the Explorer
to keep operational for extended periods.
To help with operations and to allow the crew to be comfortable all of the
Explorer's crew quarters are classed as First class quarters. Three gravity
decks provide the crew with a healthy enviroment when the ship is on station.
Deployment
Only a single Explorer-class vessel is known to exist, the Gomar Explorer, after
the Belters salvaged the original hull. The vessel is known to move through the
Sol System's Belt assisting in setting up mining colonies and keeping Belters
colonies working correctly.
The Belters plan to build three more vessels based on the plans obtained when
building the original Explorer-class vessel.
------------------------------------------------------------------------------
Class/Model/Name: Explorer-class (Mobile Refinery)
Mass: 500.000 tons
Equipment: Mass
Power Plant, Drive & Control: 60.000,00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Kearny-Fuchida Hyperdrive: Compact (Integrity = 11) 226.250,00
Jump Sail: (Integrity = 4) 55,00
Structural Integrity: 75 37.500,00
Total Heat Sinks: 391 Single ,00
Fuel & Fuel Pumps: 22.440,00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1.250,00
Fire Control Computers: ,00
Armor Type: Standard (348 total armor pts) 749,00
Capital Scale Armor Pts
Location: L / R
Fore: 64
Fore-Left/Right: 58/58
Aft-Left/Right: 58/58
Aft: 52
Cargo:
Bay 1: Small Craft (36) with 6 doors 7.200,00
Cargo (1) 96.234,00
Bay 2: DropShuttle Bay (10kt cap) (1) with 1 door 11.000,00
BattleMechs (24) with 1 door 3.600,00
Bay 3: Factory Unit (1) with 1 door 12.000,00
Ore Processing Equipment (1) with 1 door 6.000,00
DropShip Capacity: 4 Docking Hardpoints 4.000,00
Grav Deck #1-3: (100-meter diameter) 300,00
Life Boats: 150 (7 tons each) 1.050,00
Crew and Passengers:
50 Officers (48 minimum) 500,00
230 Crew (95 minimum) 1.610,00
10 Gunners (10 minimum) 70,00
500 Steerage Passengers 2.500,00
90 Marines 450,00
238 Bay Personnel ,00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 NL35 Nose 7 7 7 -- 104 1.400,00
4 Medium Laser Nose 2(20) -- -- -- 12 4,00
2 Autocannon/5(80 rounds) FL/R 1(10) 1(10) -- -- 4 40,00
4 Medium Laser FL/R 2(20) -- -- -- 24 8,00
2 Autocannon/5(80 rounds) L/RBS 1(10) 1(10) -- -- 4 40,00
4 Medium Laser L/RBS 2(20) -- -- -- 24 8,00
2 Autocannon/5(80 rounds) AL/R 1(10) 1(10) -- -- 4 40,00
4 Medium Laser AL/R 2(20) -- -- -- 24 8,00
2 Autocannon/5(80 rounds) Aft 1(10) 1(10) -- -- 2 20,00
4 Medium Laser Aft 2(20) -- -- -- 12 4,00
------------------------------------------------------------------------------
TOTALS: Heat: 214 500.000,00
Tons Left: ,00
Calculated Factors:
Total Cost: 4.822.104.000 C-Bills
Battle Value: 31.875
Cost per BV: 151.281,69
Weapon Value: 11.986 (Ratio = ,38)
Damage Factors: SRV = 275; MRV = 115; LRV = 51; ERV = 19
Maintenance: Maintenance Point Value (MPV) = 236.057
(90.750 Structure, 138.525 Life Support, 6.782 Weapons)
Support Points (SP) = 335.370 (142% of MPV)
BattleForce2: Not applicable