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Author Topic: Kirghiz M - Fire Mandrill BattleMech (AU with thanks)  (Read 2943 times)

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Dragon Cat

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Kirghiz M - Fire Mandrill BattleMech (AU with thanks)
« on: January 04, 2017, 07:31:53 AM »

This was developed following a discussion between myself and James Tanaga over the Fire Mandrills in my AU who had warriors who didn't want to use standard Inner Sphere BattleMechs but the Clan was not capable of producing masses of Clan technology and didn't want to waste it in second line formations.

Kirghiz M

Mass: 100 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Cost: 17,424,667 C-Bills
Battle Value: 2,117

Chassis: Standard
Power Plant: 200 Fusion XL Engine
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Standard Armor
Armament:
    2  (CL) Gauss Rifles
    2  (IS) ER Large Lasers
    1  (CL) LB 10-X AC
    2  (IS) Streak SRM-4s
Manufacturer: Clan Fire Mandrill
    Primary Factory: All Dawn
Communications System: York Y2-Com
Targeting and Tracking System: York YS-T&T5

Overview
This ground based Kirghiz was developed by Clan Fire Mandrill residing in the Rim Collection as a second-line defensive BattleMech that could form the core of their garrison formations.  The Fire Mandrill intention was to mimic as best as they could the primary configuration of the OmniFighter that shares the same name.

Capabilities
Utilizing both Inner Sphere and Clan technology the Kirghiz M is a slow BattleMech with a top speed of only 32kph meaning it will be left behind in any mobile conflict.  To keep the Kirghiz M in contention the Fire Mandrills put two gauss rifles and two Extended Range Large Lasers into the BattleMech allowing it to strike at the longest of ranges.  For close in defence two leg mounted Streak SRM launchers and an LB-class Autocannon provide supplementary firepower for the lasers and death to any vehicles, Light Mechs or battle armour unit that gets to close to the BattleMech.

Twenty-eight heat sinks allow the Mech to fire its weapons often while eighteen and a half tons of standard armour allows the Mech to take multiple hits and keep going on.

Variants
The Fire Mandrills are known to field a more capable Kirghiz G which is an an advanced OmniMech made of purely Clan technology it is believed the name of the Kirghiz M and G models is intentional and intended to sow confusion with those fighting the Mandrill force.

Deployment
It is believed that all second-line Fire Mandrill units and Rim Collection Garrison Clusters field the Kirghiz M.

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================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     152 points               10.00
Engine:             XL Engine                    200                       4.50
    Walking MP: 2
    Running MP: 3
    Jumping MP: 0
Heat Sinks:         (CL) Double Heat Sink        14(28)                    4.00
    Heat Sink Locations: 1 CT, 4 LT, 1 LA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 296                 18.50
    CASE Locations: RT, LA, RA                                             0.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           49       
                                 Center Torso (rear)                  12       
                                           L/R Torso     21           31       
                                    L/R Torso (rear)                  11       
                                             L/R Arm     17           31       
                                             L/R Leg     21           40       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
(CL) LB 10-X AC                              RT        2         5        10.00
(CL) Gauss Rifle                             RA        1         6        12.00
(IS) ER Large Laser                          RA        12        2         5.00
(CL) Gauss Rifle                             LA        1         6        12.00
(IS) ER Large Laser                          LA        12        2         5.00
(IS) Streak SRM-4                            RL        3         1         3.00
(IS) Streak SRM-4                            LL        3         1         3.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@Streak SRM-4 (50)                           RT        -         2         2.00
@Gauss Rifle (16)                            RA        -         2         2.00
@Gauss Rifle (8)                             RL        -         1         1.00
@Gauss Rifle (8)                             LL        -         1         1.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 21
2          6       6       5       0      4     1   Structure:  4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
Logged
My stuff, and my AU timeline follow link and enjoy

http://www.ourbattletech.com/forum/dragon-cat-collection/

The original CBT thread
Dragon Cat on CBT


Really, as long as there is an unbroken line of people calling themselves "Clan Nova Cat," it doesn't really matter to me if they're still using Iron Wombs or not. They may be dead as a faction, but as a people they still exist. It's not uncommon in the real world, after all.
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