Kestrel
Mass: 35 tons
Chassis: Endo Steel
Power Plant: (Extra-Light) 210 Rated Fusion
Cruising Speed: 69 kph
Maximum Speed: 91 kph
Improved Jump Jets: 9
Jump Capacity: 270 Metres (330 metres with partial wing)
Armour: Ferro-Fibrous
Armament:
9 tons Pod Space
Manufacturer: Unknown
Primary Factory: Jade Falcon Occupation Zone
Communications Systems: Unknown
Tracking and Targeting: Unknown
Overview
With the development of the Partial Wing, the Jade Falcons found out they could make Mechs that could jump truly impressive distances in theory. One of the early test beds of the technology was a simple Mech design based around one of the most popular Mechs ever produced - the Wasp.
This BattleMech was so successful in its first few combat runs the Jade Falcons chose to create a brand-new OmniMech using the new technology, they also chose to use reverse engineered improved jump jets. The design was named the Kestrel for a light, fast species of Terran Falcon.
Capabilities
The design mounts what is a comparatively small engine for such a light Mech, only using a Extra Light 210-rated fusion engine. Scientists reported they ran into difficulties with mounting a larger engine and maximizing the jump capabilities thought the massive 9 tons of Improved Jump Jets, with the added difficulty that the mechanisms for adjusting and stabilizing the partial wing in jump took up 2 tons that could have been used for jump jets, as well as almost a third of the space left over in the side torsos from the engines.
Due to the extreme bulk of the Improved Jump Jets, almost all the remaining free space in the torsos was taken up by the Jump jets, with a little being taken by the structural bulk of the Endo steel and Ferro fibrous armour used to allow the design to have any actual weapons with a degree of armour. The only locations that are capable of carrying pod mounts are the arms and the head.
The Primary Configuration, more popular then the others do to its ability to snipe as it closes, uses an Extended-Range Large Laser in the head, backed with a pair of Heavy Medium lasers. This configuration typically uses its expanded atmospheric jump profile to keep at range and snipe at foes who have difficulty locking onto the fast moving design, and then, in typical Falcon style, will rush in and use the Heavy Mediums for the kill.
The Alpha Configuration is generally considered an infighter and light Mech hunter, as its sole armament is a trio of Medium Pulse Lasers. During the Falcon skirmishes against the Ice Hellions, the first of this configuration proved themselves to be viable, deadly Mechs, as they were able to, in many cases, keep up with or our pace Hellion Mechs with their long jumps, and then exploit the advantages of the pulse lasers superior accuracy to hit the fast Mechs the Hellions were so well known for.
The Beta Configuration is probably a less commonly used configuration, because its ideal role is as a Vehicle hunter, though, when the twin four-tube short range missile launchers are loaded with Inferno ammunition instead of standard, they also turn into vicious anti-infantry units. The Medium Pulse laser in the head for a back up incorporates the lessons learned at Tukayyid about the dangers of losing supply lines.
Finally, the Charlie Configuration is considered a long range support Mech with two arm mounted five-tube Long Range Missile launchers each fed by a ton of ammunition. Finally a head mounted Medium Pulse Laser mounts out the configuration‘s weapons.
The Delta Configuration is an anti-infantry and Battle Armour configuration which has seen success against the Hell’s Horses Clan. In one arm a Plasma Canon and a ton of ammo in the other a pair of heavy Machine Guns capable of even threatening Battle Armour this configuration is seen only when infantry or Battle Armour are expected in high numbers.
The next configuration, Epsilon, Carrying what the Clans call a ProtoMech Autocannon as a ranged weapon an Extended-Range Small Pulse Laser for close in work. Unable to do much damage the configuration is more an experiment in progress than a combat design the ammunition bin for the autocannon is behind the cockpit just to add to the MechWarrior's worry during combat.
A new configuration has recently appeared indicating that perhaps the Falcons are ready to accept this Mech into their Touman as a part of their Clan. A dedicated Scout design it has an ECM Suite, TAG laser and Active Probe. A single ER Medium Laser and an ER Medium Pulse Laser are the total of the Mech's firepower clearly moving it from Harrasser to Scout.
Deployment
The design is currently undergoing final combat evaluations, but is expected to be a herald of things to come within the Jade Falcons, due to the so far successful combat trials of both the Mech and its Partial Wing. The test-bed Wasp IIC has also been widely accepted by the Jade Falcons.
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 58 points 2.00
Internal Locations: 1 LT, 1 RT, 2 LA, 3 RA
Engine: XL Fusion Engine 210 4.50
Walking MP: 6
Running MP: 9
Jumping MP: 9 (11) Improved
Jump Jet Locations: 1 CT, 3 LT, 3 RT, 1 LL, 1 RL 9.00
Heat Sinks: Double Heat Sink 10(23) 0.00
Heat Sink Locations: 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 4 LA, 3 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 11 14
Center Torso (rear) 4
L/R Torso 8 13
L/R Torso (rear) 3
L/R Arm 6 10
L/R Leg 8 13
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Equipment Location Heat Critical Mass
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Partial Wing LT/RT - 3/3 2.00
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 6
6/11j 0 0 0 0 1 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: Prime Cost: 9,154,688
Tech Rating/Era Availability: F/X-X-E BV2: 1,518
Equipment Type Rating Mass
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Jumping MP: 9 (11) (Improved)
Jump Jet Locations: 1 CT, 3 LT, 3 RT, 1 LL, 1 RL 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ER Large Laser HD 12 1 4.00
Heavy Medium Laser RA 7 2 1.00
Heavy Medium Laser LA 7 2 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 15
6/11j 3 3 1 0 1 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: A Cost: 8,789,344
Tech Rating/Era Availability: F/X-X-E BV2: 1,364
Equipment Type Rating Mass
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Jumping MP: 9 (11) (Improved)
Jump Jet Locations: 1 CT, 3 LT, 3 RT, 1 LL, 1 RL 0.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Equipment Location Heat Critical Mass
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Medium Pulse Laser HD 4 1 2.00
Medium Pulse Laser RA 4 1 2.00
Medium Pulse Laser LA 4 1 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 14
6/11j 3 3 0 0 1 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: B Cost: 8,952,188
Tech Rating/Era Availability: F/X-X-E BV2: 1,056
Equipment Type Rating Mass
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Jumping MP: 9 (11) (Improved)
Jump Jet Locations: 1 CT, 3 LT, 3 RT, 1 LL, 1 RL 0.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Medium Pulse Laser HD 4 1 2.00
SRM-4 RA 3 1 1.00
SRM-4 LA 3 1 1.00
@SRM-4 (25) RA - 1 1.00
@SRM-4 (25) LA - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 11
6/11j 1 1 0 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 1/1/0
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Loadout Name: C Cost: 8,850,938
Tech Rating/Era Availability: F/X-X-E BV2: 1,139
Equipment Type Rating Mass
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Jumping MP: 9 (11) (Improved)
Jump Jet Locations: 1 CT, 3 LT, 3 RT, 1 LL, 1 RL 0.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Medium Pulse Laser HD 4 1 2.00
LRM-5 RA 2 1 1.00
LRM-5 LA 2 1 1.00
@LRM-5 (24) RA - 1 1.00
@LRM-5 (24) LA - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 11
6/11j 2 2 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
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Loadout Name: D Cost: 9,129,375
Tech Rating/Era Availability: F/X-X-E BV2: 1,045
Equipment Type Rating Mass
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Jumping MP: 9 (11) (Improved)
Jump Jet Locations: 1 CT, 3 LT, 3 RT, 1 LL, 1 RL 0.00
CASE Locations: HD 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Plasma Cannon RA 7 1 3.00
2 Heavy Machine Guns LA 0 2 1.00
@HMG (100) HD - 1 1.00
@Plasma Cannon (10) RA - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 10
6/11j 2 1 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, HT1, SRCH, ES, SEAL, SOA
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Loadout Name: E Cost: 8,775,000
Tech Rating/Era Availability: F/X-X-F BV2: 746
Equipment Type Rating Mass
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Jumping MP: 9 (11) (Improved)
Jump Jet Locations: 1 CT, 3 LT, 3 RT, 1 LL, 1 RL 0.00
CASE Locations: HD 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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Protomech AC/2 RA 1 2 3.50
ER Small Pulse Laser LA 3 1 1.50
@Protomech AC/2 (40) HD - 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 7
6/11j 1 1 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
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Loadout Name: F Cost: 9,475,313
Tech Rating/Era Availability: F/X-X-E BV2: 1,212
Equipment Type Rating Mass
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Jumping MP: 9 (11) (Improved)
Jump Jet Locations: 1 CT, 3 LT, 3 RT, 1 LL, 1 RL 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ECM Suite HD 0 1 1.00
TAG RA 0 1 1.00
Medium Pulse Laser RA 4 1 2.00
Active Probe LA 0 1 1.00
ER Medium Laser LA 5 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 12
6/11j 2 2 0 0 1 0 Structure: 2
Special Abilities: OMNI, ECM, TAG, PRB, RCN, ENE, SRCH, ES, SEAL, SOA