Nova Cat's and Star League's
Patriot-class Heavy Missile Cruiser Patriot-class Heavy Missile Cruiser
Tech: Clan 3074 Tech: Inner Sphere 3078
Era: What if Era: What if
Vessel Type: WarShip Vessel Type: WarShip
Mass: 750,000 tons Mass: 750,000 tons
K-F Drive System: KF Mark XXV K-F Drive System: KF Mark XXV
Length: 782 meters Length: 782 meters
Sail Diameter: 1,308 meters Sail Diameter: 1,308 meters
Power Plant: Standard Power Plant: Standard
Safe Thrust: 2 Maximum Thrust: 3 Safe Thrust: 2 Maximum Thrust: 3
Armour Type: Lamellor Ferro-carbide Armour Type: Lamellor Ferro-carbide
Armament: Armament:
18 35-type Naval Autocannon 16 35-type Naval Autocannon
16 class-55 Naval Laser 20 class-55 Naval Laser
8 Barracuda Capital Missile Launcher 8 Barracuda Capital Missile Launcher
12 Killer Whale Capital Missile Launcher 12 Killer Whale Capital Missile Launcher
8 Piranha Sub-Capital Missile Launcher 8 Piranha Sub-Capital Missile Launcher
10 Manta Ray Sub-Capital Missile Launcher 10 Manta Ray Sub-Capital Missile Launcher
32 Hyper Assault Gauss Rifle class-40 32 Rotary Autocannon class 5
32 Anti-Missile System 32 Anti-Missile System
2 Screen Launcher
Overview
The Patriot-class’s origin came when Clan Nova Cat captured the an Aegis-class Heavy Cruiser from the
Draconis Combine. This vessel was badly damaged during Operation BULLDOG and the Draconis Combine had not done
much to the hull when the Nova Cats recovered it from the New Samarkand Shipyards. Instead of restoring it to
the Aegis-class the Nova Cats instead began upgrading it to a new specification. Initially the Nova Cats only
intended in upgrading badly damaged Aegis-class vessels however in 3076 Clan Snow Raven asked for two of their
Aegis-class vessels to be upgraded as to the same configuration.
In 3076 the SLDF began an upgrade program of their own Aegis-class vessels turning them into their own
Patriot-class using modern Inner Sphere technology.
Capabilities
As the Aegis-class vessel Clan Nova Cat claimed from the Draconis Combine was nearly weaponless the Nova
Cats were given a near blank slate to work on. Unfortunately before they could begin weapons fitting they had
to bring the transit drives back online fortunately the engines were intact just not functioning.
With the engines back online and the hull sealed the Nova Cat engineers began to outfit the vessel instead
of restoring the Aegis-class vessel they chose to create something new. Keeping the eighteen heavy Naval
Autocannons that made the Aegis so successful at striking enemy WarShips. They then added sixteen of the largest
bore Naval Lasers spread around the hull in pairs and triple mounts. Instead of adding further direct fire weapons
the engineers added twenty Capital Missiles, eight Barracudas and twelve Killer Whales. The Barracudas supplied
with eighty missiles the Killer Whales with one hundred and twenty.
Further turning the vessel into a Missile Cruiser the Nova Cats added eighteen Sub-capital Missile Launchers
these newly developed weapons are more than capable of eliminating aerospace fighters and DropShips although they
are slightly lacking against WarShips.
To further make the vessel impossible to attack by aerospace fighter the Nova Cats added thirty-two Hyper
Assault Gauss Rifles originally developed by Clan Hell’s Horses. After much testing on the Vanguard and Anna Rosse
hulls the Nova Cats knew exactly what to do with these effective anti-fighter weapons and mounted them in the hull’s
forward and aft flanks in groups of eight. Designed to send a hair of gauss fire into the air which is impossible
to traverse. Finally as defence thirty-two Anti-Missile Systems were added around the hull. Unable to name this as
an Aegis-class upgrade the Nova Cats named it the Patriot-class after an ancient missile system developed on Terra
before man reached the stars.
In 3076 the SLDF engineers having seen the Nova Cat’s refitted vessel over Defiance during the Martial
Olympiad produced their own Patriot-class vessel. Placing eighteen heavy naval auto cannons around the hull in
groups of four mounted in pairs they then sunk twenty of the largest Naval Lasers into the fleet. Finally in almost
a direct copy of the Nova Cat vessel they added thirty-eight Capital and Sub-Capital missiles in the same layout as
the Nova Cat vessel.
Conventionally they added thirty-two of the class-5 Rotary Autocannon capable of filling space with
autocannon rounds then for defence they copied the Nova Cats with thirty-two Anti-Missile Systems. Finally a Screen
Launcher was added forward and a second aft each supplied with ten screens bought from the Federated Suns like the
Rotary Autocannons the Screens inclusion was not seen as a drawback because of good relations with the Federated Suns.
The Nova Cat vessel has five hundred-and-fifty-seven tons of Lamellor Ferro-carbide armour while the Star
League vessel have six hundred-and-fifty-seven tons of the Inner Sphere’s own Lamellor Ferro Carbide. For small craft
both have four DropShips available, the Nova Cat vessel has twenty aerospace fighters and ten Small Craft while the
Star League variant has eighteen aerospace fighters and twenty small craft. Finally the Star League vessel have two
hundred conventional marine troops.
Deployment
Currently there is one vessel active in the Nova Cat fleet the Dragon’s Failing. There are also two of the
Clan Patriot-class vessel in service with Clan Snow Raven refitted at Clan Nova Cat’s Varnay Anchorage. Finally by 3081
the Star League has a single vessel in operation, the SLS Wild Scream a retrofitted Aegis-class vessel disabled during the Liberation of Terra from the Word of Blake.
Clan
Patriot-class Heavy Missile Cruiser WarShip 750,000 tons
Equipment: Mass
Power Plant, Drive & Control 90,000
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Kearny-Fuchida Jump Drive: Compact (Integrity = 16) 339,375
Lithium Fusion Battery 7,500
Jump Sail (Detachable): (Integrity = 4) 0,068
Structural Integrity: 75 56,250
Heat Sinks (Double): 2,250 (4,500) 1,826
Fuel & Fuel Pumps: 2500 1,050
Bridge, Controls, Radar, Computer & Attitude Thruster: 1,875
Hyper Pulse Generator: 0,050
Armour Type: Lamellor Ferro-carbide 657 pts 0,597
Fore: 105
Fore-Left/Right: 112
Aft-Left/Right: 112
Aft: 104
Cargo:
Bay 1: Fighters (20) with 6 doors 3,000
Bay 2: Small Craft (10) with 2 Doors 2,000
Bay 2: Cargo with 1 doors 138,823
Life Boats: 25 0,175
Escape Pods: 25 0,175
Gravity Deck: 2 (90 diameter) 0,100
DropShip Capacity: 4 Collars 4,000
Crew and Passengers:
65 Officers 0,650
200 Crew 1,400
80 Gunners 0,560
Weapons and Equipment Location Damage (C) Max Range Mass
2 NAC/35 Fore 70 Medium 6,000
2 NL-55 Fore 9 Extreme 2,200
2 Barracuda Fore 4 (40) Extreme 0,360
2 Piranha Fore 6 (60) Long 0,200
5 Anti-Missile System Fore -- Point Defence 0,002.5
2 NAC/35 FL/R 70 Medium 12,000
3 Killer Whale FL/R 12 Extreme 0,900
2 Manta Ray FL/R 10 (100) Short 0,800
8 HAG/40 FL/R 256/192/192 (26/19/19) Long 0,256
3 Anti-Missile System FL/R -- Point Defence 0,003
3 NL-55 R/LBS 17 Extreme 6,600
2 NAC/35 R/LBS 70 Medium 12,000
2 NAC/35 R/LBS 70 Medium 12,000
2 Barracuda R/LBS 4 (40) Extreme 0,720
2 Piranha R/LBS 6 (60) Long 0,400
5 Anti-Missile System R/LBS -- Point Defence 0,005
3 NL-55 AL/R 17 Extreme 6,600
3 Killer Whale AL/R 12 Extreme 0,900
Barracuda AL/R 2 (20) Extreme 0,360
2 Manta Ray AL/R 10 (100) Short 0,800
8 HAG/40 AL/R 256/192/192 (26/19/19) Long 0,256
3 Anti-Missile System AL/R -- Point Defence 0,003
2 NL-55 Aft 9 Extreme 2,200
2 NAC/35 Aft 70 Medium 6,000
2 NAC/35 Aft 70 Medium 6,000
2 Manta Ray Aft 10 (100) Short 0,400
2 Piranha Aft 6 (60) Long 0,200
5 Anti-Missile System Aft -- Point Defence 0,002.5
Ammo
NAC/35 340 Rounds (20 per cannon) 0,340
Barracuda 80 Missiles (10 per launcher) 7,200
Piranha 200 Missiles (25 per launcher) 2,000
Manta Ray 192 Missiles (24 per launcher) 6,400
Killer Whale 120 Missiles (10 per launcher) 6,000
HAG/40 1,920 Rounds (60 per cannon) 0,640
Anti-Missile System 7,680 Rounds (240 per system) 0,320
Inner Sphere
Patriot-class Heavy Missile Cruiser WarShip 750,000 tons
Equipment: Mass
Power Plant, Drive & Control 90,000
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Kearny-Fuchida Jump Drive: Compact (Integrity = 16) 339,375
Lithium Fusion Battery 7,500
Jump Sail (Detachable): (Integrity = 4) 0,068
Structural Integrity: 75 56,250
Heat Sinks (Double): 2,250 (4,500) 1,826
Fuel & Fuel Pumps: 2500 1,050
Bridge, Controls, Radar, Computer & Attitude Thruster: 1,875
Armour Type: Lamellor Ferro-carbide 657 pts 0,597
Fore: 105
Fore-Left/Right: 112
Aft-Left/Right: 112
Aft: 104
Cargo:
Bay 1: Fighters (18) with 6 doors 2,700
Bay 2: Small Craft (20) with 2 Doors 4,000
Bay 2: Cargo with 1 doors 138,423
Life Boats: 50 0,350
Escape Pods: 50 0,350
Gravity Deck: 2 (90 diameter) 0,100
DropShip Capacity: 4 Collars 4,000
Crew and Passengers:
65 Officers 0,650
200 Crew 1,400
80 Gunners 0,560
200 Marines 1,400
Weapons and Equipment Location Damage (C) Max Range Mass
2 NAC/35 Fore 70 Medium 6,000
2 NAC/35 Fore 70 Medium 6,000
2 NL-55 Fore 9 Extreme 2,200
2 Barracuda Fore 4 (40) Extreme 0,360
2 Piranha Fore 6 (60) Long 0,200
5 Anti-Missile System Fore -- Point Defence 0,002.5
Screen Launcher Fore -- Short 0,040
2 NL-55 FL/R 9 Extreme 4,400
3 Killer Whale FL/R 12 Extreme 0,900
2 Manta Ray FL/R 10 (100) Short 0,800
8 RAC/5 FL/R 18 (180) Medium 0,160
3 Anti-Missile System FL/R -- Point Defence 0,003
3 NL-55 R/LBS 17 Extreme 6,600
2 NAC/35 R/LBS 70 Medium 12,000
2 NAC/35 R/LBS 70 Medium 12,000
2 Barracuda R/LBS 4 (40) Extreme 0,720
2 Piranha R/LBS 6 (60) Long 0,400
5 Anti-Missile System R/LBS -- Point Defence 0,005
3 NL-55 R/LBS 17 Extreme 6,600
3 Killer Whale AL/R 12 Extreme 0,900
Barracuda AL/R 2 (20) Extreme 0,360
2 Manta Ray AL/R 10 (100) Short 0,800
8 RAC/5 AL/R 18 (180) Medium 0,160
3 Anti-Missile System AL/R -- Point Defence 0,003
2 NAC/35 Aft 70 Medium 6,000
2 NAC/35 Aft 70 Medium 6,000
2 NL-55 Aft 9 Extreme 2,200
2 Piranha Aft 6 (60) Long 0,200
2 Manta Ray Aft 10 (100) Short 0,400
5 Anti-Missile System Aft -- Point Defence 0,002.5
Screen Launcher Aft -- Short 0,040
Ammo
NAC/35 320 Rounds (20 per cannon) 0,320
Barracuda 80 Missiles (10 per launcher) 7,200
Piranha 200 Missiles (25 per launcher) 2,000
Manta Ray 192 Missiles (24 per launcher) 6,400
Killer Whale 120 Missiles (10 per launcher) 6,000
Anti-Missile System 7,200 Rounds (240 per system) 0,580
RAC/5 9,600 Rounds (300 per cannon) 0,480
Screen Launcher 20 Rounds (10 per launcher) 0,200
Enjoy comments welcome