The base version of this vehicle was based off the Diomedes from Fan TRO 3063.
Macaque
Mass: 70 tons
Tech Base: Inner Sphere
Motive Type: Wheeled OmniVehicle
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 0
Cost: 2,373,750 C-Bills
Battle Value: 478
Power Plant: 190 Fusion Engine
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor: Ferro-Fibrous
Armament:
33.5 tons of pod space.
Manufacturer:
Primary Factory:
Communications System:
Targeting and Tracking System:
Overview:
Developed from a Free Worlds League vehicle known as the Diomedes the Macaque
was developed as the first OmniVehicle to be produced by the Rim Collection.
With Clan technology, provided by the Fire Mandrills, the Rim Collection was
able to develop the original chassis into an OmniVehicle much enhancing its use
for the Rim Collection.
Capabilities:
There are six standard configurations known to be used by the Macaque. The
Primary configuration was developed as a proof of concept with standard
Autocannons, Short Range Missile launchers, machine guns and small pulse laser
weapons dominating. With deep ammunition reserves for the Autocannons it is
foreseeable that the unit could use alternate muntions to keep the "standard"
Macaque competative.
The next most common configuration is basically an upgrade of the Primary with
LB-X autocannons, Streak SRMs and Extended Range Medium Lasers making this unit
a deadly vehcile hunter.
The "B" confirguration is a fire Support unit with two 20 tube Long Range
Missile Launchers guided by Artemis FCS. For defence this unit has two medium
pulse lasers and an AMS.
Next most common is an artillery platform that could be an infantry hunter.
It's primary firepower is delivered by a massive Thumper Artillery piece while
the unit is ringed by 8 Machine Guns mounted in double mounts on all sides of
the vehicle. A small pulse laser and Guardian ECM system round out the
firepower.
The infantry support variant of the Macaque has an Extended Range Particle
Cannon, 5 turret mounted machine guns, an advanced communitcation system which
allows the unit to act as a command facility and space for 10 tons of infantry
and their equipment.
The final standard variant is a version of the standard and A configurations
with an Ultra Autocannon replacing one of the standard cannons and an LBX
replacing the other. a Standard SRM launcher, ER Medium Lasers and an AMS for
defence.
Deployment:
The Rim Collection has recieved the lions share of these vehichles with Clan
Fire Mandrill a close second. The Sphinx Raptors being new to the Collection
and new to the idea of front line combat vehicles have the least number of
these vehicles.
Variants:
The Fire Mandrills and Sphinx Raptors have deployed their own variants of the
Macaque.
The Fire Mandrills use a configuration with a turret mounted Large Pulse Laser
mounted alongside an ultra type autocannon, Long Range Missile launchers, a
flamer, ECM Suite and Anti Missle System round out the unit's capabilities.
The Sphinx Raptors have also a known variant of the Macaque it features an
Extended Range Large Laser with a ProtoMech Autocannon alongside it. Two Long
Range Missile Launchers and two Short Range Missile Launchers round out this
brutal configuration which dispenses with all electronics and defence systems.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 35 points 7.00
Engine: Fusion Engine 190 11.50
Cruise MP: 3
Flank MP: 5
Heat Sinks: Single Heat Sink 10 0.00
Control Equipment: 3.50
Lift Equipment: 0.00
Turret: 3.00
Armor: Ferro-Fibrous AV - 143 8.00
Armor
Factor
Front 38
Left/Right 30/30
Turret 20
Rear 25
================================================================================
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
CASE BD - 1 0.50
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 5
3w 0 0 0 0 3 0 Structure: 4
Special Abilities: OMNI, ENE, TUR()
================================================================================
Loadout Name: Primary Cost: 3,153,375
Tech Rating/Era Availability: E/X-F-E-A BV2: 848
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
2 SRM-2s FR 4 2 2.00
2 Autocannon/10s T 6 2 24.00
2 Small Pulse Lasers T 4 2 2.00
2 Machine Guns T 0 2 1.00
CASE BD - 1 0.50
@AC/10 (30) BD - 0 3.00
@SRM-2 (50) BD - 0 1.00
@MG (1/2) (100) BD - 0 0.50
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 8
3w 4 3 0 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, TUR(4/2/0, AC 2/2/0), AC 2/2/0
================================================================================
Loadout Name: A Cost: 4,061,250
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,048
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
2 Streak SRM-2s FR 4 2 3.00
2 LB 10-X ACs T 4 2 22.00
2 ER Medium Lasers T 10 2 2.00
2 Machine Guns T 0 2 1.00
CASE BD - 1 0.50
@Streak SRM-2 (50) BD - 0 1.00
@LB 10-X (Cluster) (20) BD - 0 2.00
@LB 10-X (Slug) (20) BD - 0 2.00
@MG (1/2) (100) BD - 0 0.50
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 10
3w 4 3 2 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, TUR(3/3/2, FLK 1/1/1), FLK 1/1/1
================================================================================
Loadout Name: B Cost: 3,926,250
Tech Rating/Era Availability: E/X-F-E-A BV2: 1,193
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
2 Medium Pulse Lasers FR 8 2 4.00
Anti-Missile System FR 1 1 0.50
2 LRM-20s T 12 2 20.00
Artemis IV FCS T - 0 2.00
CASE BD - 1 0.50
@LRM-20 (Artemis) (36) BD - 0 6.00
@Anti-Missile System (12) BD - 0 1.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
3w 3 5 4 0 3 0 Structure: 4
Special Abilities: OMNI, AMS, CASE, TUR(2/4/4, IF 2/3/3), IF 3
================================================================================
Loadout Name: C Cost: 3,122,156
Tech Rating/Era Availability: E/X-X-F-A BV2: 678
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
2 Machine Guns FR 0 2 1.00
2 Machine Guns LS 0 2 1.00
2 (R) Machine Guns RR 0 2 1.00
(R) Guardian ECM Suite RR 0 1 1.50
2 Machine Guns RS 0 2 1.00
Thumper T 6 1 15.00
Small Pulse Laser T 2 1 1.00
CASE BD - 1 0.50
@Thumper (Cluster) (40) BD - 0 2.00
@Thumper (Cprhead) (40) BD - 0 2.00
@Thumper (Smoke) (40) BD - 0 2.00
@Thumper (Thunder) (40) BD - 0 2.00
@MG (800) BD - 0 4.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 7
3w 4 0 0 0 3 0 Structure: 4
Special Abilities: OMNI, ECM, ARTT, CASE, TUR(2/0/0)
================================================================================
Loadout Name: D Cost: 3,057,188
Tech Rating/Era Availability: E/X-F-E-A BV2: 734
Equipment Type Rating Mass
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Heat Sinks: Single Heat Sink 15 5.00
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
ER PPC T 15 1 7.00
5 Machine Guns T 0 5 2.50
CASE BD - 1 0.50
Infantry Compartment (10.0 tons) BD 0 1 10.00
Communications Equipment (1.0 tons) (7.0 tons) BD 0 1 7.00
@MG (400) BD - 0 2.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 7
3w 2 1 1 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, TUR(2/1/1)
================================================================================
Loadout Name: E Cost: 4,044,375
Tech Rating/Era Availability: E/X-X-E-A BV2: 1,120
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
Anti-Missile System FR 1 1 0.50
SRM-2 FR 2 1 1.00
Ultra AC/10 T 4 1 13.00
2 ER Medium Lasers T 10 2 2.00
LB 10-X AC T 2 1 11.00
CASE BD - 1 0.50
@Ultra AC/10 (20) BD - 0 2.00
@LB 10-X (Cluster) (10) BD - 0 1.00
@LB 10-X (Slug) (10) BD - 0 1.00
@Anti-Missile System (12) BD - 0 1.00
@SRM-2 (Inferno) (50) BD - 0 1.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
3w 4 4 3 0 3 0 Structure: 4
Special Abilities: OMNI, AMS, CASE, TUR(4/4/3), FLK 1/1/1
================================================================================
Loadout Name: Fire Mandrill Cost: 4,463,719
Tech Rating/Era Availability: X/X-X-X-A BV2: 1,482
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Single Heat Sink 13 3.00
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
Anti-Missile System FR 1 1 0.50
2 LRM-15s T 10 2 7.00
Artemis IV FCS T - 0 2.00
Flamer T 3 1 0.50
ECM Suite T 0 1 1.00
Ultra AC/5 T 1 1 7.00
Large Pulse Laser T 10 1 6.00
CASE BD - 1 0.50
@Ultra AC/5 (40) BD - 0 2.00
@LRM-15 (Artemis) (24) BD - 0 3.00
@Anti-Missile System (24) BD - 0 1.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 15
3w 5 5 5 0 3 0 Structure: 4
Special Abilities: OMNI, AMS, ECM, CASE, TUR(5/5/5, IF 2/2/2), IF 2
================================================================================
Loadout Name: Sphinx Raptor Cost: 4,548,938
Tech Rating/Era Availability: X/X-X-X-A BV2: 1,441
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Single Heat Sink 12 2.00
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
SRM-6 LS 4 1 1.50
Artemis IV FCS LS - 0 1.00
SRM-6 RS 4 1 1.50
Artemis IV FCS RS - 0 1.00
ER Large Laser T 12 1 4.00
Protomech AC/8 T 2 1 5.50
2 LRM-15s T 10 2 7.00
Artemis IV FCS T - 0 2.00
CASE BD - 1 0.50
@Protomech AC/8 (20) BD - 0 2.00
@LRM-15 (Artemis) (32) BD - 0 4.00
@SRM-6 (Artemis) (30) BD - 0 2.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 14
3w 7 7 4 0 3 0 Structure: 4
Special Abilities: OMNI, CASE, TUR(5/5/4, IF 2/2/2), IF 2