Takiro Re: Duchy of Terra « Reply #15 on: October 12, 2006, 07:48:39 PM »
Not a problem on the map. It is actually a more perfected version than the one in Project Phoenix. You'll be seeing more of it. Wink
You got it. I nicknamed Dukes, System Lords because they rule a single star system in the Republic. That is a constant. Earls are directly below them and there is at least usually one per system. Usually multiple depending on factors I previously mentioned.
MechRat Re: Duchy of Terra « Reply #16 on: October 12, 2006, 09:51:04 PM »
Quote from: MechRat on October 12, 2006, 07:06:51 PM
The ruling families and names of such will be created new where it does not conflict with existing canon.
To follow up on my previous question above: other than the core worlds in PP and FM:TR, do you have any families created or set in place to govern the remaining systems? I guess this would also include the Earls on the core worlds already referenced.
If I can be of any help, let me know.
Takiro Re: Duchy of Terra « Reply #17 on: October 12, 2006, 10:14:03 PM »
I'd love to hear any suggestions. Only PP and FM TR have Dukes possibly a couple of Earls contained within. I really have to look at the SLSB for more info. So no I have no other Dukes set in stone.
MechRat Re: Duchy of Terra « Reply #18 on: October 12, 2006, 10:25:18 PM »
OK. I'll put it on my "to do" list that's about a mile long Wink
Do you know where I can get a copy of the SLSB? I haven't made many BT purchases in the last few or maybe 5 or 6 years. I used to have the original House sourcebooks, but those disappeared years ago in on of my many moves. Sad Luckily I was able to download the pdf versions recently. Grin
My area of expertise lies with the 3rd SW time period, back when I acutally played the game some 15 years ago. Before reality stepped in and reared its ugly head. Lately I just dream about it.
Takiro Re: Duchy of Terra « Reply #19 on: October 14, 2006, 10:47:44 PM »
Unfortunately no, I don't know where you can get a SLSB quick. E-bay for a hundred bucks is about it. Still have no PDF available. Sorry MechRat. Okay did some research based on the SLSB and here is the list of Terran Nobles. Enjoy!
Duke Richard Frenser, Caph, 2567 (page 21) x [Project Phoenix has a different ruler, these guys are gone]
Duke Mitchell Frenser, Caph, ? (page 42) x [Project Phoenix has a different ruler, these guys are gone]
Duke Brian Dekerny, ?, 2899 (page 34)
Duke Torrence Ferl, ?, 2599 (page 35)
Duke Oscar Flyth, ?, 2661 (page 37)
Duchess Shandra Noruff, New Earth, 2533 (page 39) x [Project Phoenix, this family is likely gone]
Duchess Bethella Ganis, ?, 2811 (page 42)
Duke Gregory Webbson, ?, 2575 (page 45)
Duke Mitchell DeGrason, ?, 2575 (page 46)
Lord Damien Onaga, ?, 2588 (page 49) > [Have plans for this family on Epsilon Indi as Duke]
Baroness Betheal Dryson, ?, 2809 (page 48)
Duchess Nichole Simon, ?, 2734 (page 54)
Duchess Katarina Mann, Germany, 2650s (page 57) > [like to keep as Barons of Germany]
Countess Yolopres, ?, 2809 (page 66)
Duke Bradford Van Timons, Talitha, 2620 (page 124) > [already kept as the Premiers of Talitha]
Duchess Salina Hemsley, Thorin, 2660s (page 124) > [like to keep as Dukes of Thorin]
Duchess Jessica Dravens, Northwind, 2400s (page 182) x [Project Phoenix, this family is likely gone]
Duke Alexander Rimes, New Earth, 2400s (page 182) x [Project Phoenix, this family is likely gone]
Duchess Lydia Petersen, Bryant, 2600s (page 183) x [Project Phoenix, this family is likely gone]
Duchess Ludmella Grenson, ?, 2700s (page 183) > [I know I kept them can't remember where]
MechRat Re: Duchy of Terra « Reply #20 on: October 14, 2006, 10:59:24 PM »
Thanks! This is a good start and food for thought.
$100 for the SLSB on e-bay??? Way out of my price range. Sad Oh well, life could be worse. That's the problem with being out of circulation for so long.
Takiro Re: Duchy of Terra « Reply #21 on: October 15, 2006, 10:19:10 PM »
Well lets go one Province at a time. The most difficult to do will be Talitha and Nanking. As some worlds are missing info completely. Any preference?
MechRat Re: Duchy of Terra « Reply #22 on: October 15, 2006, 11:03:21 PM »
What the heck... 50/50 chance - how about Talitha?
If the worlds are missing information, you mean missing from canon? If so, then I guess we can create it as we go along. Do you have a list of these worlds/systems? It sounds like not only will the ruling families need to be created, but the planets in each system as well, correct?
Takiro Re: Duchy of Terra « Reply #23 on: October 15, 2006, 11:05:19 PM »
I can do a little better. Here is my research from Project Phoenix. Enjoy!
Talithan Province
MWDA Info (1)
Outreach
Star Type: K9V
Position in System: 2 (of Cool
Number of Moons: 1 (Cerberus)
Days to Jump Point: 3
Surface Water: 75%
Atm. Pressure: Standard (Tainted)
Surface Gravity: 1.10
Equatorial Temp: 24° C
Highest Native Life: Fish
Population: 1,160,000
Governor: Emanuel Holings
Planetary Legate: Brianna Wolf
Outreach was known as the center for the mercenary trade in the mid-thirty-first century, a site of the last of the Star League’s Martial Olympiads that later became home of the famous Clansmen-turned-mercenary Wolf’s Dragoons and the giant ’Mech manufacturer GM-Blackwell. Today, however, this world is less than a shadow of its former self, reduced to a devastated, radioactive cinder that only a handful of stubborn souls still call home. Most historians claim the Word of Blake Jihad began with the assault on Outreach, in late 3067, when a surprise blitzkrieg by renegade mercenaries sacked the planetary capital of Harlech in an operation coordinated with and supported by the Blakists. A follow-up ambush from a pirate jump point by Word of Blake WarShips obliterated the planet’s spaceborne defenses, including the entire Wolf’s Dragoons fleet and both orbital battle stations. Even as the surviving elements of the most feared mercenaries in the galaxy tried desperately to regroup or withdraw, the Blakist fleet proceeded to bombard the planet with naval weapons and nuclear warheads. The continent of Remus, heart of the Dragoons’ military industries and research, along with the Tetsuhara Proving Grounds and the main GM-Blackwell Industries factory, was completely sterilized by nuclear fire, while every major city on the opposite continent of Romulus was pummeled by the guns of both WarShips and BattleMechs. The surviving forces of the Dragoons and their allies withdrew from the holocaust, abandoning the world that had been their only real home since leaving their Clan brethren in the early 3000s. What remains of the planet now is a marginally habitable rock whose single large ocean, the Argosyan Sea, is saturated by fallout from Remus’ devastation. Little vegetation grows on Romulus, and what farming and business still goes on to sustain the planet’s decimated population now happens in domed or subterranean cities, where air and water purifiers imported from off-world struggle to remove the worst of the poisoned planet’s harmful effects. The effective capital and primary spaceport on Outreach is New Kearny, a mostly subterranean city built from the ruins of Harlech, on the edge of what once was Lake Kearny, Outreach’s largest freshwater body. Now overlooking a basin of baked-hard clay, New Kearny is home to nearly half the planetary population. The Jaime Wolf Memorial Interplanetary Spaceport, located on the city’s outskirts, is dedicated to the founder and leader of the Wolf’s Dragoons, who ushered in a new era for Outreach after the Fourth Succession War, and died in his fateful defense of the planet during the Jihad.
House Marik Handbook (2)
Zion
Noble Ruler: General Géné Ward
Star Type (Recharge Time): F7III (178 hours)
Position in System: 2
Time to Jump Point: 12.89 days
Number of Satellites: 2 (Talit, Bimah)
Surface gravity: 1.1
Atm. Pressure: Low (Breathable)
Equatorial Temperature: 51° C (Arid)
Surface Water: 35 percent
Recharging Station: Nadir
HPG Class Type: B
Highest native Life: Reptiles
Population: 925,000,000
Socio-industrial Levels: D-C-B-C-B
Affiliation: Zion Province
Having escaped from the clutches of the loathed Capellan Confederation, Zion’s people found the prospect of a dynastic marriage between the Marik and Liao families too much to bear. In the mid-3050s, the world of Zion and its attendant province erupted in a violent rebellion, put down by the FWLM in a bloody campaign. The collapse of the marriage deal and its attendant alliance in the early 3060s came as a bitter irony, considering the many scars of the abortive revolt that remain in settlements across this planet. The arid expanse of the Negbek Desert suffered the most when the pipeline that supplied its outlying settlements with fresh water from Lake Aleppo was sundered in several places. For the duration of the revolt, local farmsteads and communities were forced to rely on small water-extraction and desalination plants; only after the FWLM occupation were engineers able to patch the pipeline system. A military occupation force remains on Zion, under the command of Géné Ward, but the general takes a hands-off approach to commercial affairs and the economy has made a surprising recovery. Trade with the Federated Suns is brisk, as is that with the independent worlds of the former Sarna March. Even Capellan merchants journey to trade in Zion’s bazaars, but for the most part they maintain a low profile and keep to their own enclaves in the capital, Beersheba. Only the seemingly endless series of terrorist attacks by radicals has prevented the return of civil government, the need to neutralize the scattered cells taking precedence over the return of civil liberties. For the most part, the population does not object to this continuing “soft occupation,†regarding the handful of troublemakers in their midst as a threat to their own lives. Most locals see the terrorists’ actions as
opportunistic rather than linked to Zion’s own anti-Capellan agenda.
Dieudonne (Dieudonné)
Noble Ruler: Charles, Vicompte d’Arrene
Star Type (Recharge Time): F3V (173 hours)
Position in System: 2
Time to Jump Point: 17.36 days
Number of Satellites: 5 (Runes, San Palo, Mary, École and Marie Theresa)
Surface gravity: 1.00
Atm. Pressure: Standard (Breathable)
Equatorial Temperature: 40° C (Arid)
Surface Water: 67 percent
Recharging Station: None
HPg Class Type: B
Highest native Life: Mammals
Population Size: 630,538,750
Socio-industrial Levels: C-C-B-D-B
Affiliation: Independent
Settled by colonists from Western Europe, in particular France and the Low Countries, the verdant world of Dieudonné was perceived by many as literally God-given, hence its name (though later histories suggest the planet was named for a 20th-century mathematician). The planet’s inhabitants quickly learned to harness its rich flora and fauna; the former have myriad medicinal applications, while the latter are renowned for their exotic tastes and tenderness. Dieudonné also boasted mineral wealth aplenty, leading to the establishment of refining complexes and manufacturing sites across the two major land masses, Normandy and Vinci. Unfortunately, the planet stood at the crossroads of three interstellar realms—the Free Worlds League, the Lyran Commonwealth and the Terran Hegemony—and so became a much squabbled-over prize. The Amaris Coup shattered the Star League complexes that dotted the world, and in the Succession Wars that followed, possession of Dieudonné went back and forth between the Lyrans and the Free Worlds. Not firmly in Marik hands until the mid-29th century, its strategic position (not to mention its surviving Star League fortifications) made it a linchpin of military operations, and in 2912 it became the headquarters for military operations in the Free Worlds regions near Terra. The command facility just outside the capital, New Bastogne, is heavily fortified and can withstanding direct attack or a prolonged siege. Rival powers have made little overt, concerted effort to seize Dieudonné in recent years, instead substituting a war of spies for open hostilities. The genteel villas and marinas of resorts in the St. Therese and St. Germaine archipelagos have become the League’s most unusual battlefield, where members of SAFE’s Counterintelligence Directorate spar with their rivals from the LIC, MIIO and Maskirovka.
InnerSphere Atlas ( )
Devil's Rock
Coordinates: -36.51, -15.39
Time to Jump Point: 0.00 days
Description:
[3025] Since the signing of the Concord of Kapteyn, the Free Worlds League has opened up its trade routes with both the Draconis Combine. Initially this trade was primarily restricted to art and luxury items, such as alcohol, jade, gold and bronze jewellry, and ceremonial weaponry. This traffic has since escalated to include industrial goods and heavy equipment of all kinds, including military harware.
Devil's Rock is one of the worlds within Marik space that this trade is centered on. The starport cities on this world contain magnificent bazaars, teeming with merchant houses, wholesalers, and speculators who can find a profitable market (legal or otherwise) for virtually any commodity.
[3057] As part of Operation Guerrero, the Third Free Worlds Guards landed on Devil's Rock expecting to encounter minimal resistance from the planetary garrison. This assumption proved to be false; the Third quickly found itself embroiled in bitter street-to-street fighting in the capital of Forest City. In just four hours, the Guards lost two lances of 'Mechs to Federated Commonwealth missiles; total losses amounted to nineteen 'Mechs before the Marik troops finally crushed the resistance.
Pollux
Coordinates: -31.82, -15.65
Time to Jump Point: 0.00 days
Description:
[3025] Both the Free Worlds League and Lyran Commonwealth government require that all traders entering and leaving their realms submit to a vessel search. Though many agencies of the Marik government (including spaceport civilian security forces, planetary garrison personnel, and Ministry of Inspection tariff inspectors) have the authority to inspect incoming and departing vessels, such inspections are usually carried out rather perfunctorily.
Pollux is one the three most popular jump points for traders entering the Commonwealth, which is quickly turning the planet into an economic boom world.
Castor
Coordinates: -41.47, -17.47
Time to Jump Point: 8.00 days
Description:
[3025] Castor is one of the major ports of entry for traders entering League space along the Lyran border. The starport cities on this world contain magnificent bazaars, teeming with merchant houses, wholesalers, and speculators who can find a profitable market (legal or otherwise) for virtually any commodity.
Both the Free Worlds League and Lyran Commonwealth government require that all traders entering and leaving their realms submit to a vessel search. Though many agencies of the Marik government (including spaceport civilian security forces, planetary garrison personnel, and Ministry of Inspection tariff inspectors) have the authority to inspect incoming and departing vessels, such inspections are usually carried out rather perfunctorily.
Talitha
Coordinates: -34.43, -34.95
Time to Jump Point: 0.00 days
Description:
One of the "Golden Ten" universities of the Star League, the College of Talitha speciallized in Design studies. Its students learned how to design everything from personal hygiene devices to Jumpships. There were close ties between this college and Hegemony Research and Development Centers. The Amaris forces were quick to search through its records and secret projects. They left little behind. Today the college stands abandoned.
[3067] Founded by FWLM MechWarrior Angus Gilmour in 3023, Gilmour MilTech began as a maintenance contractor for Talitha�s planetary militia, but soon expanded into custom rebuilding and equipment reconditioning, mainly to support mercenary concerns. The company weathered the storms of the FedCom occupation and became a major supplier to the AFFC as well as maintaining links to the FWLM via what were officially mercenary contracts.
Returned to League sovereignty after Operation Guerrero, Gilmour built up strategic partnerships with a number of companies, including Hollings-Dupre, Ltd. Subsequently, the company began to manufacture new designs, including the CNS-5M Cronus, an upgrade of the older home-grown CNS-3M model that originally emerged from Gilmour�s lines during the Fourth Succession War. The company has yet to diversify further � most of its resources remain committed to maintenance contracts and rebuilding battlefield wreckage � but Angus Gilmour has stated his intent to release new BattleMech design, possibly as soon as next year.
Bordon
Coordinates: -63.64, -33.64
Time to Jump Point: 0.00 days
Description:
[3025] Bordon is governed by a participatory democracy.
Connaught
Coordinates: -54.77, -40.68
Time to Jump Point: 8.00 days
Description:
[3067]Dating back to the Star League, Kong Interstellar Corporation (KIC) on Connaught was badly damaged in the First Succession War and only managed to survive as a repair facility in the centuries that followed. During the Succession Wars, KIC continued to make parts for its primary products � the Ostsol, Ostscout and Black Knight BattleMech lines � and provided basic factory overhauls and refits for them.
When new technologies began to re-emerge in the League during the late 3040s, Kong, as a major refit agency, became involved in their deployment, providing field upgrades of its Ost- designs. (The number of Black Knights left in service by that time was deemed too small to warrant a new model, though KIC did assist efforts to restore several designs to their original Star League configuration.)
Over the past decade, Kong�s fortunes have increased further from the revenues raised by company refit operations, first with the 3058 re-opening of Kong�s IndustrialMech plant at Ranelagh and then with the completion in 3065 of a production line at Shellig for new Ostsols, beginning with the new 7M variant. Plans for a new Ostscout line remain on track for a 3070 opening, with the first runs already sold in advance to the FWLM.
Van Diemen IV
Coordinates: -33.12, -41.99
Time to Jump Point: 0.00 days
Description:
The one wise and constructive act of Prince Joseph Davion's entire reign was the Armistice of Van Diemen IV. In 2903, a particularly wasteful aerospace battle for the Liao mining colony of Van Diemen IV left the Capellans anxious for a temporary cease-fire with the Federated Suns. After communicating their desire to negotiate, they waited.
High government officials tried to locate Prince Joseph, who was leading an assault on the Draconis front, far from New Avalon. When they finally were able to pass on the message from the Capellans, Joseph replied that he scorned any talk of peace that did not come from the end of his gun. No matter what the government officials said about the advantages of a cease-fire, Joseph would not budge. When he would no longer listen to their arguments, several officials sought help from the Marshals of the High Command, who also agreed to talk to Prince Joseph. It was they who finally managed to persuade the Prince that a cease-fire on the Capellan front would allow him to conserve supplies for the wars against the Draconis Combine as well as giving him the image of a peacemaker in his people's eyes.
The Armistice was signed in 2905. The cease fire would remain in effect along the Capellan front for an amazing 25 years, and it laid out some rules of war that other Inner Sphere armies also unofficially adopted as time went by. The Armistice specifically forbade actions against an enemy's JumpShips, which were now a nearly irreplaceable commodity. When the Liao-Davion cease-fire finally collapsed, the unofficial ban against attacking JumpShips remained in effect throughout the Inner Sphere.
Hall
Coordinates: -14.08, -44.60
Time to Jump Point: 5.00 days
Recharging Station: Zenith
ComStar Facility Class: B
Description:
When the news of the Marik-Liao invasion reached the planet Hall, the defending Forth Republican prepared to fend off an assault that never came. Instead of mounting a direct attack, Chancellor Sun-Tzu Liao directed his agents to foment a rebellion and so claim the world for the Capellan Confederation, but the Forth ruthlessly crushed the rebel movement. Though the Forth felt no particular loyalty to House Davion to justify its brutal actions, Hall's former status as part of the Tikonov Free Republic meant the unit loved the Capellan Confederation even less.
The Clan conflict left many rimward planets defended by green units and troops considered too unreliable for service on the front lines. Its history of vocal anti-Davion sentiment, discipline problems, and the current rumors of the unit recruiting out-of-work mercenaries after conducting only superficial background checks put the Forth firmly into the unreliable category. When Archon Katrina Steiner-Davion invited all Lyran units currently serving in the Sarna March to return to the new Lyran Alliance, the commander of the Forth Republican, Leftenant General William "Bud" Baranov, recognized the message hidden in the Archon's speech: the mighty Federated Commonwealth was breaking apart.
After a quick meeting with his officers, Baranov led his troops against the capital city of Harney, casually swatting the poorly organized opposition and crowning himself Emperor of hall. Though the unit secured only the capital, most of the planet's populace fell in line out of fear of what the unpredictable commander would do next. Only Count McNally, who controlled a sizeable region of land east of the capital, possessed sufficient military strength and economic assets to counter Emperor Baranov. Convinced that Baranov's next move would be against him, Count McNally hired mercenaries from Outreach to augment his own 'Mech forces, then settled in to wait.
Emperor Baranov had too much trouble in his own court to worry much about McNally. Several of Baranov's men had rebelled against him, and the two sides skirmished almost daily in Harney's streets. A city untouched by the conflict since the First Succession War, Harney was rapidly falling to ruins. When Baranov finally drove the rebels outside Harney, that faction claimed several southern cities as its territory, and rumor has it that members of that faction have begun fighting amongst themselves.
All three sides continue to administer their small portions of Hall, occasionally fighting each other for supplies of territory. Emperor Baranov controls the only interstellar transport on Hall and uses it to conduct pirate raids in an effort to feed his troops and subjects. The Emperor is also attempting to gain sole control over the ComStar compound in Harney so that he can deny his enemies access to interstellar communication. ComStar continues to block these efforts, and so Count McNally regularly sends out messages requesting assistance from various members of the Free Worlds League in ending Emperor Baranov's reign.
Hall's annual precipitation is far below the average for Terra, which gives the planet several large deserts. Considered one of the most beautiful worlds in known space, Hall owes this reputation to the strange, compelling rock formations found in each of the planet's deserts. From the air, it can be seen that many of these formations consist of solid walls of rock about five meters thick and sometimes more than two hundred meters long and of varying heights. The most unique feature of these formations is that most of the rock walls run parallel to one another, creating a vast complex of hallways.
Elgin
Coordinates: 1.56, -51.38
Star Type: Elgin
Position in System: 2
Time to Jump Point: 4.00 days
Recharging Station: Zenith
ComStar Facility Class: B
Population: 5,528,000,000
Percentage and Level of Native Life: 10% Plant
Description:
Originally founded as the planet Chisholm, Elgin was renamed in honor of the heroic actions of Captain Edward T. Elgin, who defended the planet against Marik attackers in 2878. Originally a commercial trading center for Terra and the various independent worlds of the Capellan Zone, Elgin was absorbed into the Tikonov Grand Union prior to the formation of the Capellan Confederation. The large islands that comprise the main landmasses of the planet Elgin support a wide variety of lifestyles, ranging from manufacturing to farming to service industries. The destruction of the Succession Wars dramatically reduced the world's manufacturing capabilities, but a substantial investment by the Capellan government for water purification facilities revitalized the agricultural sector prior to the Forth Succession War. Individual noble families control what industries remain, along with feudal landholdings, some of which date back to pre-Confederation times. Elgin is homeworld for Marion's Highlanders and McCormack's Fusiliers, two veteran units of the Northwind Highlanders.
When the Federated Commonwealth took over the administration of Elgin, it wisely chose to limit its interference in the daily lives of the noble families who owned most of the planet's wealth. The government's primary contribution to keeping the populace happy was to station only a single battalion of AFFC troops on Elgin and allowing the most prominent families to contribute their own troops to complete the regiment of the Fifth Republican for the planet's protection.
It fell to the Fifth to counter the terrorist activities led by Liao agents on Elgin, but the unit's efforts to protect the holdings of the nobles were largely unsuccessful. The family heads could find no explanation for their elite troops performing so poorly, until Baron Men Hou of the island of New Ceram captured a Liaoist rebel and learned that the AAFFC commander of the Fifth was a Maskirivka spy. What had appeared to be incompetent command was, in fact, deliberate collusion by Leftenant General Abder-Rahman Barton with the Capellan government.
When Baron Hou exposed Barton as a spy to the other nobles, they immediately ordered their troops to obliterate the AFFC companies. As soon as the FedCom troops were neatralized, the companies loyal to each baron turned on the others. The brutal free-for-all that ensued on the island of Jolo ended within an hour, as all seven barons chose to withdraw and save their strength to fight another day.
Only a handful of soldiers loyal to the Federated Commonwealth remain on Elgin. They devote considerable, successful effort to misdirecting the nobles' troops so that they fight against each other. They have also surrounded the light industries on Jolo with elaborate traps and mazes to keep infiltrators away from the vast warehouses of personnel weapons stored there. They must also contend with increasingly frequent attacks by pirates bands that raid the island's many small communities for supplies. These soldiers can take comfort in the fact that the pirates have also begun targeting the holdings of the nobles on their raids.
The capital of Elgin is Sochalladan.
Berenson
Coordinates: -13.82, -71.72
Time to Jump Point: 0.00 days
ComStar Facility Class: B
Description:
A water-rich agricultural world, Berenson's main export is corn. The world's only major city is Buena Vista.
Tall Trees
Coordinates: 0.78, -67.29
Star Type: Tall Trees
Position in System: 8
Time to Jump Point: 3.00 days
Recharging Station: None
ComStar Facility Class: B
Population: 964,000,000
Percentage and Level of Native Life: 30% Mammal
Description:
Tall Trees is an aptly named forest world. It is a sparsely inhabited, temperate planet with five continents. Lacking enough of an axial tilt to create seasonal variations, most of Tall Trees' land area is covered by deep woods which stretch from sea to sea and nearly from pole to pole. The heavily forested, mountainous terrain of the world has discouraged development, and the planet's population rely primarily on mining, subsistence farming, livestock herding and hunting to provide the necessities of life. Most of the planet's population live in isolated communities. The two major cities of Fa Shura and Helena are located on the continent of Burgundy.
Possessing a surface gravity of only .78 G, Tall Trees is notable for the unusual native trees known as Xenosequoias. Some specimens of these forest giants have been measured to over a kilometer in height, with diameters of over 60 meters. The high-level forest canopy in areas populated by Xenosequoias blocks out most of the sunlight before it reaches the ground, and surface vegetation is sparse or non-existent. Most other forest areas on Tall Trees pass enough sunlight for a rich diversity of surface vegetation to flourish.
A secret capellan genetic research installation that is believed responsible for the sudden plague that wiped out the entire island of New Tierra del Fuego II in 2966. Though only a small percentage of the people here are old enough to remember the plague days, it still galls the natives that Tall Trees is the only planet ever to have reached one billion population only to fall below that number again.
Despite the fact that 60 years have passed since the New Tierra del Fuego II accident, Capellan troops stationed as guards at the research facility sill receive three times the pay as for normal hazardous duty/combat. The research installation is also believed to be the source of the miraculous food development projects that prevented the famines that had been demographically projected in the late 30th century.
[3029] Tall Trees fell to the Federated Suns in the Forth Succession War. Spurred by rumors of the research facility, Tall Trees was perhaps House Davions's most important objective world of the 4th wave. As the first Davion forces were crossing the narrow Straits of New Tierra del Fuego, they saw a series of explosions within the island's forest. The leader of the Davion forces, Major Richards, and his infantry battalion proceeded to the island. They came upon the smoking rubble of the research facilty, and the bodies of three members of the Death Commandoes. The first deaths among Major Richard's battalion came within hours of the explsoions. Soldiers reported feeling nauseous, then fell into comas. Death usually followed the first syptoms within ten minutes. In a hour, most of the battalion was dead.
Menkalinan
Coordinates: 0.00, -71.20
Time to Jump Point: 0.00 days
Description:
[3025] Menkalinan is claimed by both the Capellan Confederation and the Free Worlds League. Because the planet has few marketable resources, except for wood products from the world�s many forests, both sides are content to split the world, with the Confederation controlling three of the planet�s five continents.
The capital of Menkalinan is Carosasha.
[3028] During the Forth Succession War, the Capellan and Marik forces worked together against the Davion-backed Screaming Eagles. However, the two regiments of mercenary �mechs crushed the opposing militia�s, and forced a battalion of the elite First Free Worlds Guards offworld.
[3039] When the War of 3039 began the FWL was in the final stages of its own civil conflict to bring secessionist Andurien back into the League. The bloody ten-year conflict helped foster a sense of pride and nationalism in many League units, one facet of which was a desire to revenge the FWL�s embarrassment in the Fourth Succession War. Concerted efforts by the FWLM would not take place until the later stages of the conflict (notably the Marik Militia and Free Worlds Guard attacks on Hsien, Callison, but some small-scale skirmishing took place during Wave One.
In a rare intelligence coup, SAFE alerted the FWLM to the withdrawal of the LCAF garrison on Menkalinan shortly before the outbreak of war and even as the first allied troops were assaulting Combine worlds Atreus was ordering its own forces into action to liberate Menkalinan, lost in the Fourth Succession War. The Fifteenth and Thirtieth Marik Militias were assigned to the operation, which they achieved in only six days, almost walking into the positions abandoned by the Eridani Light horse several weeks earlier. On May 5, the Eagle flag of the League flew above Menkalinan once more.
Saiph
Coordinates: 4.69, -68.59
Time to Jump Point: 6.00 days
Recharging Station: Zenith
ComStar Facility Class: B
Description:
Saiph is a sparsely inhabited, temperate planet. Heavily forested mountain ranges cover 90% of Saiph's landmass and produce numerous freshwater lakes and rivers. The heavily forested, mountainous terrain of the world has discouraged development, and the planet's population rely primarily on mining, subsistence farming, livestock herding and hunting to provide the necessities of life. Two small cities and a few small communities are scattered among the mountain ranges, along with the planet's two small spaceports.
New Canton
Coordinates: 8.35, -73.55
Time to Jump Point: 11.00 days
Recharging Station: None
ComStar Facility Class: B
Description:
New Canton is a temperate planet with a diverse economy of light and medium industry, several commercial spaceports, fishing, and a thriving agricultural industry. Approximately 80% of New Canton's population live in large and medium sized cities that are evenly distributed on the planet's two continents. A large island chain, consisting of more than 900 islands spans the two-thousand kilometer distance between the two continents. The terrain and size of the islands vary from flat stretches of fifty kilometers to rocky uprisings that cover half of a square kilometer. Saltwater oceans cover the other 85% of New Canton's surface.
No Info
Wasat
Dead Worlds (3)
New Dallas
Hechnar
Mandal
Takiro Re: Duchy of Terra « Reply #24 on: October 15, 2006, 11:09:35 PM »
Add this for info gleaned from Mendrugo concerning some missing worlds. Some useable stuff for certain even if it isn't a complete picture.
Bordon
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Vital Statistics
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In-system transit time: 9 days
Jump drive recharge time: 6 days
JumpShip visit likelihood: 83%
Population: 380,669,760
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Universal Socio-Industrial Index Rating
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Technological Sophistication: Moderately advanced
Industrial Development: Basic heavy industry
Raw Material Dependence: Self-sustaining
Industrial Output: Limited output
Agricultural Dependence: Modest agriculture
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History and Climate
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Bordon is ruled by a participatory democracy.
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Notable Battles
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2790
Lyran Commonwealth
vs
Free Worlds League House Steiner attacked Bordon in 2790, with the express goal of destroying the planet's industrial base.
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2987
Lyran Commonwealth
vs
Free Worlds League Lyran forces returning from a deep raid on Ling raided Bordon in 2987, but suffered major losses at the hands of the Marik defenders.
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Castor
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Vital Statistics
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In-system transit time: 8 days
Jump drive recharge time: 7 days
JumpShip visit likelihood: 100%
Population: 281,439,360
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Universal Socio-Industrial Index Rating
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Technological Sophistication: Moderately advanced
Industrial Development: Basic heavy industry
Raw Material Dependence: Self-sustaining
Industrial Output: Good output
Agricultural Dependence: Poor agriculture
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History and Climate
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Castor is covered with vast hilly forest areas that support the world's vital lumber exports. The climate also supports some ecotourism, centered on the Geoffrey Nature Preserve.
The world is bathed in the horrific beauty of a trinary star - a mammoth red giant accompanied by brilliantly white twin sisters.
Castor is a major port of entry for traders entering League space. The starport city on this world contains magnificent bazaars, teeming with merchant houses, wholesalers, and speculators who can find a profitable market (legal or otherwise) for virtually any commodity. Alfagemini City, a coastal metropolis famous for its huge open-air market, is the capital of Castor.
Both the Free Worlds League and Lyran Commonwealth government require that all traders entering and leaving their realms submit to a vessel search. Though many agencies of the Marik government (including spaceport civilian security forces, planetary garrison personnel, and Ministry of Inspection tariff inspectors) have the authority to inspect incoming and departing vessels, such inspections are usually carried out rather perfunctorily.
Castor VI is orbited by several moons.
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Connaught
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Vital Statistics
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In-system transit time: 8 days
Jump drive recharge time: 11 days
JumpShip visit likelihood: 83%
Population: 1,836,696,000
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Universal Socio-Industrial Index Rating
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Technological Sophistication: High-tech
Industrial Development: Moderately industrialized
Raw Material Dependence: Mostly self-sufficient
Industrial Output: Good output
Agricultural Dependence: Abundant
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History and Climate
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The Kong Interstellar Corporation facilities in the cities of Skellig and Ranelagh were heavily damaged by a Steiner raid in 2802, and the orbital endo-steel fabrication plants were destroyed, necessitating a redesign of their flagship Black Knight BattleMech.
The breweries of this world produce the famed Connaught Fine Malt.
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Wyatt
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Vital Statistics
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In-system transit time: 8 days
Jump drive recharge time: 4 days
JumpShip visit likelihood: 83%
Population: 56,348,224
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Universal Socio-Industrial Index Rating
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Technological Sophistication: Advanced
Industrial Development: Heavily industrialized
Raw Material Dependence: Mostly self-sufficient
Industrial Output: High output
Agricultural Dependence: Poor agriculture
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History and Climate
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Wyatt is a planet of deserts and bizarre rock formations.
The planetary capital of Wyatt has been Earhardt City since the destruction of the original capital, Wyatt City, during the Succession Wars. Elarion City is the second largest population center. Groveport is a small hamlet.
Much to the chagrin of Lyran forces, a Marik Liberation Unit dropped onto the Steiner world of Wyatt in 2991, infiltrated the Bowie Industries plant in the Earhardt City, and successfully stole four of the newest Chippewa fighters from their production silos.
Wyatt's large moon is named 'Holiday'.
The main fortification on Wyatt, Castle Roark, is located deep within a mountain in Roark Valley, and is the holding of House Roark, the hereditary ruling family of Wyatt since the time of the Star League. Roark Valley is heavily wooded, with oak and elm trees that grow abundantly in the rich, black soil.
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Notable Battles
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2951
Free Worlds League
vs
Lyran Commonwealth A Free Worlds League task force launched "Operation: Killing Stroke" against Wyatt in 2951.
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2991
Free Worlds League
vs
Lyran Commonwealth In March of 2991, the a League Liberation Unit dropped on the Steiner world of Wyatt and stole four heavy fighters from the Bowie Industries plant.
MechRat Re: Duchy of Terra « Reply #25 on: October 15, 2006, 11:25:00 PM »
Whoa! Brain overload!!! I just had to ask didn't I Grin
Seriously, This is a lot of info, it must have taken you a very long time to compile it. I need to read through it and digest it... A few questions first.
Do you intend to keep the existing ruler from canon?
You list Wasat as no info - that means everything must be created from scratch?
What is it that you mean by "dead world"? Formerly inhabited but no longer?
I am guessing that certain aspects of each world's history may need to be changed to fit within this universe.
Thanks! I'm just trying to get a feel for the parameters of this project.
Takiro Re: Duchy of Terra « Reply #26 on: October 15, 2006, 11:37:48 PM »
Well you did ask. Grin
Not a problem. Just looking to get the Dukes done for now. That is it.
If the existing ruler fits from canon yes we will keep that family name, however you have to remember some info here is 250 years in the future or more.
Wasat, I got absolutely no information at all perhaps I can ask Mendrugo again...
Dead worlds listed here are no longer in existance (canon wise) after the horrible destruction of the Succession Wars. As such that is the only info on them.
Again yes, this was just research on the canon universe done to produce Project Phoenix. The histories listed here are canon NOT BTSD.
Not a problem! Let me know who you think should rule these Terran star systems. Of course if they weren't list in Project Phoenix.
Shwagpo Re: Duchy of Terra « Reply #27 on: October 16, 2006, 09:59:27 AM »
The Encyclopedia Galactica is posted over at SuccessionWars Takiro, I'll post a link. Has all of Mendrugo's accumulated notes about given planets I believe.
Shwagpo Re: Duchy of Terra « Reply #28 on: October 16, 2006, 10:08:49 AM »
Sorry gents, can't seem to find it, know it's there somewhere....
Takiro Re: Duchy of Terra « Reply #29 on: October 16, 2006, 12:05:32 PM »
Hmm, I'll have to take a look. Thanks for the info.