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Author Topic: Dreadnought (Wheeled)  (Read 2260 times)

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ATN082268

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Dreadnought (Wheeled)
« on: September 16, 2013, 11:29:25 PM »

  BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Dreadnought (Wheeled)
Tech:          Clan / 3072
Config:        Wheeled Vehicle
Rules:         Level 3, Custom design

Mass:          70 tons
Power Plant:   260 I.C.E.
Cruise Speed:  43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type:    Ferro-Fibrous

Armament:     
  1 LRM 20
  3 SRM 6s
  3 Light Machine Guns
  2 Anti-Missile Systems

Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Dreadnought (Wheeled)
Mass:          70 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  35 pts Standard               0      7.00
Engine:        260 I.C.E.                    0     27.00
    Cruise MP:   4
     Flank MP:   6
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      3.50
Crew: 5 Members                              0       .00
Turret Equipment:                            0       .68
Sponson Turret Equipment:                    0       .45
Armor Factor:  190 pts Ferro-Fibrous         1      9.90

                          Internal    Armor
                          Structure   Value
   Front:                     7         45
   Left / Right Sides:        7      35/35
   Rear:                      7         35
   Turret:                    7         40

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 LRM 20                 Turret   0   20     2      8.33
1 SRM 6                  Turret   0   14     2      2.43
1 Light Machine Gun      Turret   0   20     2       .35
1 SRM 6                  Lf_Spon  0   14     1      2.43
1 Light Machine Gun      Lf_Spon  0   20     1       .35
1 Anti-Missile System    Lf_Spon  0   20     2      1.33
1 SRM 6                  Rt_Spon  0   14     1      2.43
1 Light Machine Gun      Rt_Spon  0   20     1       .35
1 Anti-Missile System    Rt_Spon  0   20     1      1.33
1 C.A.S.E. Equipment     Body                0       .00
1 Bulldozer              Front               1      2.00
Cargo Bay Capacity       Body                1       .12
--------------------------------------------------------
TOTALS:                           0         16     70.00
Items & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        2,154,083 C-Bills
Battle Value:      902
Cost per BV:       2,388.12
Weapon Value:      1,039 / 1,039 (Ratio = 1.15 / 1.15)
Damage Factors:    SRDmg = 32;  MRDmg = 12;  LRDmg = 5
BattleForce2:      MP: 4,  Armor/Structure: 0 / 8
                   Damage PB/M/L: 5/4/1,  Overheat: 0
                   Class: GH;  Point Value: 9
                   Specials: if
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JPArbiter

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Re: Dreadnought (Wheeled)
« Reply #1 on: September 17, 2013, 01:18:48 AM »

why do you have a bulldozer on what is a missile support vehicle?a Bulldozer would be an excellent addition to a tank buster such as an AC 20 or Heavy Gauss Rifle or LTC.  multiple MMLs ina turret might be a sweeter deal then the SRMs in the sponsoons. allow for greater versatility.
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Walegrin

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Re: Dreadnought (Wheeled)
« Reply #2 on: September 17, 2013, 01:42:18 AM »

I will confess to not having thought about putting AMS in sponsons.  That is interesting.
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ATN082268

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Re: Dreadnought (Wheeled)
« Reply #3 on: September 17, 2013, 02:59:08 AM »

why do you have a bulldozer on what is a missile support vehicle?a Bulldozer would be an excellent addition to a tank buster such as an AC 20 or Heavy Gauss Rifle or LTC.  multiple MMLs ina turret might be a sweeter deal then the SRMs in the sponsoons. allow for greater versatility.

  I was thinking of the Dreadnought as an urban fighter and the bulldozer can be used for things like pushing junked out cars out of the way. Remember this is a Clan vehicle, so it would be extremely unlikely for it to use newer Inner Sphere ones like a Heavy Gauss Rifle. I think using a heavy hitting weapon has merit though and I'll remember that for my future designs.
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JPArbiter

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Re: Dreadnought (Wheeled)
« Reply #4 on: September 17, 2013, 10:28:30 AM »

Urban Combat Vehicle and no ATMs?  you can draw on a common ammo pool between multiple launchers that way and be more effective at close range.
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ATN082268

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Re: Dreadnought (Wheeled)
« Reply #5 on: September 17, 2013, 11:46:13 PM »

Urban Combat Vehicle and no ATMs?  you can draw on a common ammo pool between multiple launchers that way and be more effective at close range.

  ATMs are more versatile for damage if you have to choose between SRMs and LRMs. On the other hand, SRMs and LRMs can fire variable ordnance like smoke, fragmentation ,etc. LRMs can also fire indirectly which can be useful even in a city. And personally I like the way SRMs do damage over the ATMs LRM type damage.
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