I have not generally written about naval forces in CBT, because the main focus has always been on ground combat. However, what was fine for CBT will simply not do for SD/SC, as the slaughter of the First Succession War has not commenced. That said, I read both related posts; here's my take:
Combat Naval infrastructures are stupendously expensive in the best of times, and there has to be a pressing and immediate need to build dedicated, single-purpose warships at any stage of civilization - shipping is always the most expensive infrastructure out there, and building combat vessels that might never fire a shot in anger (like the B-36 bomber) over merchant vessels that will contribute significantly to the polity's treasury is a very tough sell if the barbarians aren't baying at the gates.
In short, you will only see warships if someone is threatening your "sea" (water or stellar) commerce with armed ships of their own.
At first, as is borne out in the classic Kurita sourcebook, what we see is Shiro Kurita packing troops onto armed merchantmen, and bluffing through his lack of Warships...quickly followed by a naval R&D program to develop them for real.
The first problem for a Successor House is: "What are your Warships for, exactly?" There are only a couple of real uses:
1. "Show The Flag" - sail around, impressing the locals and your neighbors with how cool and/or scary you look; this is largely useless, as well as counterproductive, because the locals are usually far more pissed off than intimidated, and your neighbors will respond by wetting their pants, then building a fleet to counter yours...
2. "Defend The SLOC (Space Lines Of Communication)" - Essentially, protect your merchant vessels from the Other Guy's Warships and commerce raiders; this is one-half of the
"Mahan Doctrine": this was the standard for most navies from WW1 (where the British defended their convoys in the First Battle of the Atlantic, while blockading Imperial Germany at the mouth of the Baltic), through WW2 (Britain survived by repeating its success in the Atlantic, while the failure of the Imperial Japanese Navy to adhere to it allowed the US Navy's submarine units to completely destroy their merchant marine, doing more to end the war than all the bombs dropped on the Home Islands) and well into the 50's.
3. "Seek The Decisive Engagement" - Mahan's corollary to #2: Build and maintain a fleet strong enough to seek out the bulk of the Enemy's fleet and destroy them in a single, decisive engagement that will - in theory - cripple the Enemy's operations to the point of significantly shortening the war. Both the US and Imperial Japanese Navies spent the bulk of WW2 trying to do just that, and got three major fleet actions for their trouble: Coral Sea, Midway, and Leyte Gulf -- the first was a tie, the last two were smashing victories -
http://combinedfleet.com/battles/ - for the Americans. (See also:
http://www.combinedfleet.com/economic.htm)
In the end, Mahan's doctrine was largely proved correct.
4. "Force/Power Projection" - This is what the USN has been doing since c.1960: parking "Four acres of sovereign American territory" off of some 3rd World hellhole's turf in what amounts to horrendously-expensive "gunboat diplomacy". Note that this includes anti-piracy patrols.
.....So.
Where does this put us for SD/SC?
With a c.2800 start, this puts us in the following situation:
The Terran Republic Navy is made up of the remnants of the surviving SLDF, Terran Hegemony and RWR fleets that
neither left with Kerensky, nor bailed for a House navy. Whereas they are
much smaller than any
one of their opposition forces, they are virtually all manned by hardened, battle-seasoned veteran crews, who will quickly readjust to their reduced circumstances, and who have actually fought in some
actual fleet actions. Far more so than with the remaining SLDF ground troops, the TRN will become the bedrock that the Republic survives on.
SHIPS
If you are building a "real navy" in the BTU, you will have the following ship classes to work with:
1. Warships
2. Civilian Jumpships
3. Combat Dropships (including both Monitors and smaller ships, like the
Achilles, as well as carriers like the
Titan and
Vengeance)
4. Merchant Dropships
5. Aerospace Fighters
6. Civilian Shuttlecraft
The Warships are the Main Striking Arm - they are both fire brigade and 'cavalry force', either rapidly responding to an attack/invasion, or making fast "smash-n-grabs" against enemy worlds and fleet concentrations, all while escorting merchant fleets to keep supplies and goods flowing. For the record, while pulling a "Turtle Bay" might look and sound impressive, it really - REALLY - isn't.
So - why the different Warship classes? Simple: Just because you know how to build a container ship, that doesn't mean that you know how to build a battlecruiser -- at least, not yet. Since Warships are so bonking expensive, you build your fleet slowly, getting steadily bigger and better ships as your naval shipbuilding capacity expands.This, of course, results in a plethora of designs that are too valuable to simply scrap without a good reason, and thus are kept in "mothballs" - the US maintains the
National Defense Reserve Fleet for just this reason.
Most battlemech units on the move will look very similar to CBT units, in that they will usually get to their targets via Civilian Jumpships, then undock and drop on the planet. However, you will see a lot more
Monolith's ferrying pure Combat Dropships by the bushel to act as in-system escorts. Merchant dropships will be ferrying supplies to the troops, as well as acting as
"under-way replenishment" tankers for the Warships, Jumpships, Dropships and Fighters.
Generally speaking, monitors and smaller boats like the
Achilles-class will be dedicated to defending systems, since they fill the same function as WW2-era PT Boats (which, ton for ton, were the most heavily-armed ships in WW2); however, monitors are a much better use of docking collar for a
Cameron than a regiment of battlemechs.
Aerospace Fighters are going to be one of the mainstays of any fleet, whether based on a battlecruiser or carried aboard a
Vengeance because, although individually weak compared to a Warship or a Dropship, they are a potent threat in large groups, and fighter squadrons can be spread over much of a system at once acting as scout/picket "sensor extenders" (see the classic-Battlestar Galactica episode "Lost Planet of the Gods") -- so, seeing a
Monolith arrive in-system with a trio of
Vengeance's and six monitors or
Achilles' would be pretty standard.
What did I leave out?