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Author Topic: Optimizing the Clint  (Read 12573 times)

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Bradshaw

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Re: Optimizing the Clint
« Reply #15 on: March 30, 2020, 01:58:33 PM »

But where did the 3U originate from in Liao space they only mention Bell is where the Davion's began their imitation of the Capellan variant there
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lrose

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Re: Optimizing the Clint
« Reply #16 on: March 30, 2020, 02:29:46 PM »

CLNT-2-4U is a bit of mystery that has been seen on the edges of Lyran space (Even the exact designation of the mech is unclear, we have assigned it the CLNT-2-4U based on it's possible lineage.).  The design has been seen operating with the New Belt Pirates under the command of Susie Morgraine-Ryan.  The source of the mechs is uncertain but long standing rumors have claimed that Redjack Ryan had several Clints in his forces.  There is little hard data on these mechs, most of the data has been extrapolated from several holovid recordings.  The mechs have clearly been heavily modified, it is not know where or when these modifications were made.

Based on readings of the mech's engine output, the CLNT-2-4U mounts a 200 rated engine, reducing it's speed.  It does retain it's jump jets, allowing it to maintain good mobility on the battlefield.  The weight saved by using the smaller engine, was used to upgrade the weapons array.  The Armstrong Autocannon was removed and replaced with a pair of SarLon Class 2 Autocannons.  This is similar to the rarely seen CLNT-2-4T (Hence assigning it the CLNT-2-4U designation).  While it seems that this may be a downgrade in fire power, the mech has proven very effective in the Pirate's hands.  Many of the planets that the pirates raid are poorly defended, mechs are very rare and most defense units are built around armored vehicles.  These vehicles are very vulnerable to the SarLon canons which, combined with the extreme accuracy of the Sloane 220 Lockover system, can hit them from long range cripple their mobility.  Once the vehicles are crippled the pirates can simply bypass them, hit the target and escape with minimal damage.  The single ton of ammunition provides more the adequate endurance for any mission.

The only other modification to the mechs is a slightly heavier armor configuration.  Additional armor plating has been added to the torso and legs.  While crudely applied, it does provide marginal additional protection.


CLNT-2-4U
Mass: 40 tons
Chassis: Andoran Model III
Power Plant: Pitban 200
Cruising Speed  55.6kph
Maximum Speed: 87.8 kph
Jump Jets:  Andoran Model JJIII
 Jump Distance: 150 meters
Armor:  Durallex Medium
Armament:
   2 SarLon AC-2s
   2 Martel Medium Lasers
Manufacturer:  Unknown
Communications System: Raldon R1
Targeting & Tracking System: Sloane 220 Lockover System

Tonnage 40 tons
Internal Structure          4
Engine: 200                         8.5
   Walking MPs: 5
   Running MPs: 8
   Jumping MPs: 5
Heatsinks       10        
Gyro                              2
Cockpit                         3
Armor            80         5   
            IS      Armor
Head         3         9   
CT         12           11/4
RT/LT      10        8/4
RA/LA      6         6
RL/LL      10        10

Weapons
AC/2            RA    1   6
AC/2            RA   1   6
Ammo (45)      RT   1   1
Medium Laser      CT   1   1
Medium Laser      LT   1   1
Jump Jet         CT   1   0.5
Jump Jets         RL   2   1
Jump Jets         LL   2   1






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Ice Hellion

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Re: Optimizing the Clint
« Reply #17 on: March 30, 2020, 03:41:17 PM »

But where did the 3U originate from in Liao space they only mention Bell is where the Davion's began their imitation of the Capellan variant there

It was a field refit and only the Davion and Liao seemed to have looted enough Clints to try to make something out of it.
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in trial against the Ice Hellion's mettle.
Each chased the Ice Hellion, hunting it down.
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The Remembrance (Clan Ice Hellion) Passage 5, Verse 3, Lines 1 - 5

lrose

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Re: Optimizing the Clint
« Reply #18 on: March 30, 2020, 05:53:49 PM »

The Clint was originally designed as a recon unit for the SLDF. Over the centuries it was deployed in a variety of roles, from recon to cavalry operations.  The Duchy of Andurien has captured several of these mechs for the Capellans over the course of the Succession Wars and has typically deployed them in the recon role. Following the Andurien Succession, these mechs were assigned to the Free World Legionaires.  While the Legionaires are loyal to the Captain General, they have maintained ties with the Duchy of Andurien.  Over time, a large number of troops from the Duchy have joined the Legionaires. Despite stringent loyalty tests, many of these new recruits secretly favor the Duchy over the federal government.

With the recovery of SLDF technology, the Legionaires sought to improve their recon forces.  While some members of the Legionaires pushed for a new variant of the Hermes II, many saw the Hermes as not only a flawed mech, but a symbol of the FWL's federal government.  These officers instead suggested developing a new version of the Clint.  Thus the CLNT-2-3A was born.

Unable to incorporate massive modifications such as using an Endosteel Chassis or XL Fusion Engine, they instead chose to focus on the weapons, armor and electronics. The old Armstrong Autocannon was removed and replaced with a Hellian-A ER Large Laser.  While some consideration was given to using an ER PPC, similar to the Capellan upgrade, the shortage of those weapons in the FWL made that impossible.  Even so the ER Large Laser provides a solid punch while removing the ammo dependance of the Autocannon.  The secondary weaponry remains unchanged.

The other major change to the Clint is the mech's electronic systems.  The Sloane 220 Lockover is upgraded with a Beagle Active Probe.  Somewhat surprisingly, given the normal difficulties the Clint faces with maintenance, the Sloane 220 is a highly modular system and easily accepted the Beagle Active Probe.  The Raldon R1 system proved less adaptable, ultimately the engineering team decided it was easier to just replace with the Datacom 50 with Guardian ECM Suite that is produced by Garret SatComm on Dalton.  The new electronics turn the Clint into a superior scout mech.

Other changes include an upgrade to the mech's heat dissipation system, allowing mech to handle the higher heat of the Extended Range laser, and improved armor.  The CLNT-2-3A carries 5.5 tons of Jolassa 328 Ferro-Fibrous armor.  This greatly improves the protection of the Clint.

The new Clint has proven popular with mechwarriors and there has been some discussion about trying to put it back into production.

CLNT-2-3A
Mass: 40 tons
Chassis: Andoran Model III
Power Plant: Pitban 240
Cruising Speed  64.8kph
Maximum Speed: 97.2 kph
Jump Jets: Andoran Model JJIII
 Jump Distance: 180 meters
Armor:   Jolassa 328 Ferro-Fibrous
Armament:
   1 Hellian-A III ER Large Laser
   2 Martell Medium Lasers
Manufacturer:  Andoran Industries
Communications System: Datacom 50 with Guardian ECM Suite
Targeting & Tracking System: Sloane 220 Lockover System with Beagle Active Probe

Tonnage 40 tons
Internal Structure          4
Engine: 240                         11.5
   Walking MPs: 6
   Running MPs: 9
   Jumping MPs: 6
Heatsinks       10 (20)      
Gyro                              3
Cockpit                         3
Armor              98           5.5
            IS      Armor
Head         3      9
CT         12        13/4
RT/LT      10      11/4
RA/LA      6      10
RL/LL      10     11

Weapons
ER Large Laser      RA   2   5
Medium Laser      CT   1   1
Medium Laser      LT   1   1
Beagle Active Probe   LT   2   1.5
Guardian ECM      LLT   2   1.5
Jump Jets         RL   2   1
Jump Jets         LL   2   1
Jump Jet         RT   1   0.5
Jump Jet         LT   1   0.5




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Takiro

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Re: Optimizing the Clint
« Reply #19 on: March 30, 2020, 07:26:31 PM »

Irose is all over the Clint!
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Bradshaw

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Re: Optimizing the Clint
« Reply #20 on: March 30, 2020, 07:31:23 PM »

Either he really loves the Clint or he's in quarantine and bored ;)
« Last Edit: March 30, 2020, 07:31:49 PM by Bradshaw »
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masterarminas

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Re: Optimizing the Clint
« Reply #21 on: March 30, 2020, 11:09:26 PM »

CLNT-3-3T Clint

Overview:
The Taurian Defense Force has a number of old Clints in its inventory. Seeking a means to make these ancient 'Mechs more combat effective, the Protector authorized Taurus Militaryl Industries to use recovered technology to overhaul and upgrade this BattleMech.

Capabilities:
TMI carefully considered the problems with the Clint and finally decided upon a rather radical solution. Having a number of 200 Nissan power plants available from Davion and Liao Centurions destroyed (or captured) over the centuries, the design team removed the Pitban 240 from the Clint and installed these lighter engines in their place. While this reduced the maximum speed from 97.2 kph to 84.6 kph--and maximum jump capability from 180 meters to only 150 meters--it did free up a large amount of tonnage which TTI could then use to increase armor and armament. The substitution of the lighter power plant also called for a reduction in the size of the gyroscope, freeing up yet another ton of mass.

Wanting to keep the simple weapons arrangement of the Clint intact, TMI replaced the standard weapons with Taurian made equivilants. The troublesome AC was replaced by a Hyades Weapons Consortium Retaliation Ultra AC-5, and the cumbersome magazine feed through the shoulder was removed completely. Instead, the CLNT-3-3T houses the autocannon ammunition in the right arm, reducing the length and complexity of the feed systems and eliminating the threat of ammunition feed jamming (although jamming from using the Ultra double-tap mode still remains).  Because of the high rate of fire of the HWC Retaliation, a second ton of ammunition was added to boost combat endurance. Both medium lasers were replaced with Martin Gordon Rapiers, and reposistioned in the center and left torsos. To aid in preserving the life of the MechWarrior assigned to the CLNT-3-3T, CASE was installed in the right torso, which substantially improves the odds of the MechWarrior (and BattleMech) surviving combat.

Having two tons remaining, TMI removed the original armor package from the Clint and instead installed the Renault Composites 116-FF Ferro-Fibrous armor package--increasing armor protection from 4.5 to 6.5 tons. Although still light for a medium-class BattleMech, this improvement in armor protection was a welcome addition to the Clint.

Deployment:
Debuting in 3053, the new CLNT-3-3T Clint was accepted by the TDF with only a few misgivings and virtually all TDF Clints have been upgraded. The rarity of this BattleMech in TDF service--and the inability of Taurian industries to produce additional units--makes it unlikely that additional Clints will be converted for the TDF, but TMI makes the conversion available for approved domestic (and foreign) clients.  Currently several mercenary commands are in negotiations with TMI for a similar conversion of their own Clints.  Other clients include at least two dozen Nobles looking to upgrade their own 'Mech forces to current TDF standards, as well as the Magistracy of Canopus and the Outworlds Alliance.  Rumor suggests that Captain-General Marik is interested in the design as well and may well begin talks with Protector Calderon to obtain the design for his own Free Worlds League.

Code: [Select]
Clint CLNT-3-3T

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-D-A
Production Year: 3053
Dry Cost: 3,167,547 C-Bills
Total Cost: 3,185,547 C-Bills
Battle Value: 1,012

Chassis: Andoran Model IIII Standard
Power Plant: Nissan 200 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Andoran Model JJII
    Jump Capacity: 150 meters
Armor: Renault Composites 116-FF Ferro-Fibrous w/ CASE
Armament:
    1  Ultra AC/5
    2 Martin Gordon Rapier Medium Lasers
Manufacturer: Taurus Military Industries
    Primary Factory: Various
Communications System: Raidon R1
Targeting and Tracking System: Sloane 220 Lockover

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      67 points                4.00
Engine:             Fusion Engine                200                       8.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 LL, 1 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 116                  6.50
    Armor Locations: 3 LT, 3 RT, 4 LA, 2 RA, 1 LL, 1 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           15       
                                 Center Torso (rear)                  6         
                                           L/R Torso     10           12       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            12       
                                             L/R Leg     10           15       


Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Ultra AC/5                                   RA        1         5         9.00
Medium Laser                                 LT        3         1         1.00
Medium Laser                                 CT        3         1         1.00
@Ultra AC/5 (40)                             RA        -         2         2.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 10
5j         2       2       1       0      2     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
« Last Edit: March 30, 2020, 11:10:56 PM by masterarminas »
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masterarminas

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Re: Optimizing the Clint
« Reply #22 on: March 30, 2020, 11:21:51 PM »

I realize that my CLNT-3-3T is very similar to the CLNT-2-5T designed and posted by Irose on the previous page.  But there are subtle differences.  While the conversion to ER Large Lasers, Blazers, and (in this case) PPCs may well be more efficient, the Clint (in my own humble opinion) needs to have an autocannon.  Or a Gauss Rifle!  It also eliminates the need for double-strength heat sinks . . . which are still quite rare in the Concordat at this early date.  Although my design can overheat (+3 on a jumping Alpha Strike with a double-tap from the UAC-5), the amount is marginal.

Anyway, that is my take on an upgraded Taurian Clint.  Hope ya'll enjoy her!

MA
« Last Edit: March 30, 2020, 11:27:00 PM by masterarminas »
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masterarminas

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Re: Optimizing the Clint
« Reply #23 on: March 31, 2020, 12:35:18 AM »

CLNT-4-1FC

Overview:
The Federated Commonwealth took a different approach to upgrading the venerable Clint.  Having no lack of resources, plans were developed to restart production at Hesperus II in the Lyran Commonwealth (Defiance Industries) and Quentin in the Federated Suns (Independence Weaponry).  Although actual production was still years away, when the Draconis Combine successfully took Quentin, they gained the design schematics as well as preliminary development data for restarting production.  Never one to take any such gift lightly, Theodore Kurita ordered the CLNT-4-1FC intended for the Federated Commonwealth to enter service with the Draconis Combine Mustered Soldiery as well.

Capabilities:
The new CLNT-4-1FC utilized many of the advanced recovered technologies that had been unlocked from the Helm Memory Core.  While the speed of these new Clints remained the same, the old Pitban 240 fusion engine with replaced with newly produced Pitban Extra Light 240 fusion engine, saving some six tons of overall mass.

New internal skeletal components were crafted from Endo-Steel (saving two more tons), while 7.0 tons of Durallex Super Medium Ferro-Fibrous armor plating was installed (three tons more than the that carried by the common CLNT-2-3T). 

Both Martell Medium Lasers (left arm) were retained, but the troublesome Armstrong J11 Class 5 Autocannon was removed and replaced with a Poland Main Model A Gauss Rifle!  Ammunition storage was doubled in size (to two tons) and moved to the right arm alongside the Gauss Rifle to eliminate the old problems with the ammunition feed linkages.

Both the Raidon R1 communications array and the Sloane 220 Lockover tracking and targeting system were retained from the original Clint.

However, weight and internal space restraints forced the Federated Commonwealth design team to remove the six Andoran Model JJII jump-jets.

Although unable to jump, this new Clint remained fast enough to serve as a heavy Scout leader . . . and with the Gauss Rifle as a primary weapon it proved quite able to support the lighter scouts under its command.  The LCAF in particular was pleased at how well the design complemented their own Commando in the field.

The loss of Quentin to the Draconis Combine delayed the introduction of this BattleMech into the AFFS by several years, but the DCMS quickly rushed their newest Clints into deployment with veteran and elite Combine regiments already fielding fast light and medium units (the Arkab Legions, the Properina Hussars, the Nightstalkers, the Genyosha, and the Sword of Light among them).

Deployment:
In the LCAF, the new Clint is often assigned three Commandos (or two Commandos and a Hermes II in some regiments, primarily on the FWL border) to form a Recon Support Lance.   It is occasionally assigned to a heavy weight lance instead to provide to provide a "spotter" that is quite well armed.

The AFFS, on the other hand, still lags behind the LCAF in deployment due to the loss of the Independence Weaponry plant on Quentin.  The few CLNT-4-1FCs available have all been assigned to the Kathil Uhlans, the 1st Federated Suns Armored Cavalry, and the Davion Light Guards.  As more (slowly) become available, the First Prince plans to incorporate them into more line regiments and RCTs.

The DCMS also uses the Clint as a scout leader, often teamed up with Kurita variants of the Phoenix Hawk providing long-range fire support for the actual light-weight scouts.  It also sees extensive service in combination with the Dragon (especially the Grand Dragon with whom it shares the same ground speed) in fast strike lances.

Code: [Select]
Clint CLNT-4-1FC

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3053
Dry Cost: 6,296,080 C-Bills
Total Cost: 6,336,080 C-Bills
Battle Value: 1,286

Chassis: Andoran Model IIII/ES Endo-Steel
Power Plant: Pitban 240 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Durallex Super Medium Ferro-Fibrous
Armament:
    1 Poland Main Model A Gauss Rifle
    2 Martell Medium Lasers
Manufacturer: Defiance Industries, Independence Weaponry
    Primary Factory: Hesperus II, Quentin
Communications System: Raidon R1
Targeting and Tracking System: Sloane 220 Lockover

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    67 points                2.00
    Internal Locations: 1 CT, 4 LT, 4 RT, 3 LA, 1 LL, 1 RL
Engine:             XL Fusion Engine             240                       6.00
    Walking MP: 6
    Running MP: 9
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 HD
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 125                  7.00
    Armor Locations: 1 CT, 4 LT, 4 RT, 3 LA, 1 LL, 1 RL

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           17       
                                 Center Torso (rear)                  5         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           15       

Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         7        15.00
2 Medium Lasers                              LA        6         2         2.00
@Gauss Rifle (16)                            RA        -         2         2.00
                                            Free Critical Slots: 2

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      4    Points: 13
6          3       3       2       0      2     0   Structure:  2
Special Abilities: SRCH, ES, SEAL, SOA
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Red Pins

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Re: Optimizing the Clint
« Reply #24 on: March 31, 2020, 02:44:53 AM »

Just getting into MML, did this as a practice piece.  Also, does MML do Primitives?  Anyway.

Overview

Pinard Protectorates Limited, as part of a general upgrade to the products produced by the company, has recently introduced a modern take on a old classic.  Taking action to finally fix the continuing difficulties with maintenance, PPL secured the rights to the Commonwealth's -5U design.  Unable to manufacture several components of the new design, PPL has come under fire by its critics in the TDF who have noted their new design is reliant on imports from the sharp merchants of Defiance Industries, who make a tidy profit selling components.

Capabilities

With the high costs of producing a modern design rather than continue to supply Militia-quality equipment, designers have modified the design to carry several more economical weapon systems in an effort to keep the -5U-T attractive to the TDF.  Upgrading further to utilize a 240 XL rather than Light engine, designers have seized on the idea of using cast-off Blazers to allow the -5U-T to use its expensive Freezers to provide a deadly knockout blow.  Adding two of the more common standard Medium lasers as back-up weapons, part of the weight savings from the bulky XL engine was used to add a SRM-6 with a single ton of ammo, making Wolverine -6R pilots look on in amazement.

Aggressive pilots have noted the Clint has the ability to deliver repeated Alpha strikes before its heat becomes dangerous, making it a dangerous, high-intensity brawler.


Deployment

The Clint-5U-T is still undergoing testing, but the prospect of a Medium frame - even a Clint - with the potential weight-saving technologies that allow a payload of nearly 50% of the design's total weight is extremely attractive to the TDF, who are interested in discovering what further radical changes to the design might be effective.

Ironically, Defiance has floated the idea of purchasing the rights to the -5U-T to provide the design to the LCAF, offering long-term discounts on components in exchange to make the design more attractive to the TDF.

Clint CLNT-5U-T

Mass: 40 tons
Chassis: Endo Steel Biped
Power Plant: 240 XL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     2 Medium Laser
     1 SRM 6
     1 Binary Laser (Blazer) Cannon
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3062
Tech Rating/Availability: E/X-X-E-D
Cost: 6,329,680 C-bills

Type: Clint
Technology Base: Inner Sphere (Experimental)
Tonnage: 40
Battle Value: 1,144

Equipment                                          Mass
Internal Structure            Endo Steel              2
Engine                        240 XL                  6
   Walking MP: 6
   Running MP: 9
   Jumping MP: 0
Double Heat Sink              12 [24]                 2
Gyro                                                  3
Cockpit                                               3
Armor Factor                  136                   8.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            12        18   
     Center Torso (rear)               5     
     R/L Torso               10        16   
     R/L Torso (rear)                  4     
     R/L Arm                 6         12   
     R/L Leg                 10        20   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo              Location  Critical   Heat    Tonnage   
Double Heat Sink         RT        3        -       1.0   
SRM 6                    RT        2        4       3.0   
SRM 6 Ammo (15)          RT        1        -       1.0   
Medium Laser             LA        1        3       1.0   
Medium Laser             LT        1        3       1.0   
2 Double Heat Sinks      LT        6        -       2.0   
Binary Laser Cannon      RA        4        16      9.0   
   

*-edit; Now updated, AGAIN.  Hopefully for the last time.  Fluff doesn't make sense, but I can live with this.
« Last Edit: April 06, 2020, 01:05:01 AM by Red Pins »
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drakensis

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Re: Optimizing the Clint
« Reply #25 on: March 31, 2020, 02:45:09 AM »

Clint CLNT-2-3S

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 3,755,080 C-Bills
Battle Value: 1,060

Chassis: Andoran Model IV Standard
Power Plant: Pitban 240 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Rawlings 52
    Jump Capacity: 180 meters
Armor: Durallex Medium Standard Armor
Armament:
    1  Binary Laser Cannon
    2 Defiance B3M Medium Lasers
Manufacturer: Defiance Industries
    Primary Factory: Furillo
Communications System: Angst Discom
Targeting and Tracking System: Angst Accuracy

Overview:
With the switch in production to the RFL-5D and the refit of many of their existing Rifleman 'Mechs to this specification, the Federated Commonwealth armed forces suddenly had a surplus of Pitban 240 reactors. Looking to repurpose this, they commissioned Defiance Industries to build new Clint chassis that could be paired with these surplus reactors and provide a new secondline medium 'Mech, replacing those being sent to face the Clans.

Capabilities:
Defiance Industries slightly modified the chassis of the Clint to use standard parts in place of some of the custom components that had made the design such a nightmare for technicians over the centuries, but were able to source enough Durallex Medium armour to duplicate the original arrangement.

The original jumpjets were impractical to replace in a reasonable timefrome so an arrangement of Rawlings 52 jumpjets replace the JJII units originally used. Standard for use on the ubitquious Wasp, Rawlings are easy to come by and maintain.

The electronics are somewhat harder to work with, since Defiance engineers adopted a suite that is still under development for a heavy 'Mech project years away from completion. If that design is ever rolled out, it may help availability but for now the cockpit is where technicians deem the 'curse of the Clint' to have returned.

For the mechwarriors who pilot them, the main difference is the replacement of the autocannon. Defiance have used the new Clint as a testbed for the D16X Binary Laser Cannon, an enormously powerful weapon that costs the 'Mech some of its range. Even with the installation of double heatsinks (the 2S version lacked these, which was... detrimental to effective operations) leaves the 3S running fairly warm.

Deployment:
The CLNT-2-3S is primarily found in the Tamarind March Militia at this time, although Defiance have also offered it to mercenary units facing the Clans. So far there has been a small order from the Kell Hounds, which may increase the design's prominence if the legendary mercenaries make a splash with their use of the 'Mech alongside their Wolfhounds.


Code: [Select]
================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      67 points                4.00
Engine:             Fusion Engine                240                      11.50
    Walking MP: 6
    Running MP: 9
    Jumping MP: 6 Standard
    Jump Jet Locations: 2 LT, 2 RT, 1 LL, 1 RL                             3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Standard Armor               AV -  72                  4.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     12           11       
                                 Center Torso (rear)                  4         
                                           L/R Torso     10           6         
                                    L/R Torso (rear)                  4         
                                             L/R Arm     6            6         
                                             L/R Leg     10           8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 CT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
Binary Laser Cannon                          RA        16        4         9.00
                                            Free Critical Slots: 33

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 11
6j         2       2       0       0      2     1   Structure:  3
Special Abilities: ENE, SRCH, ES, SEAL, SOA
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Takiro

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Re: Optimizing the Clint
« Reply #26 on: March 31, 2020, 02:56:10 AM »

Wow the Clint is definitely a favorite around here. From drakensis to masterarminas to Red Pins it is good to see everyone getting on board!
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Takiro

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Re: Optimizing the Clint
« Reply #27 on: March 31, 2020, 03:05:51 AM »

I'm sure I missed something, but its late, and the wife is giving me a passionate nudge.  I'm sure you'll tell me if I missed something.  Hope the Blazer is available for the contest, I forgot to confirm that.

The Blazer is certainly available for this contest but the MRM and ER Mediums are NOT. To qualify for this 3053 era design you'll have to replace them for the moment with something else. Perhaps a LRM and standard Mediums. Good to see you back at it!
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Abele

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Re: Optimizing the Clint
« Reply #28 on: March 31, 2020, 08:28:06 AM »

Well I fell asleep yesterday when I got home and thus did not post my Clints. Since then three of my four designs have been replicated by others in very close detail. This will involve a re-think on my part as I will need something to set them apart spec-wise as I will not be able to compete fluff-wise.
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Red Pins

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Re: Optimizing the Clint
« Reply #29 on: March 31, 2020, 12:24:15 PM »

The Blazer is certainly available for this contest but the MRM and ER Mediums are NOT. To qualify for this 3053 era design you'll have to replace them for the moment with something else. Perhaps a LRM and standard Mediums. Good to see you back at it!

Fixed the ER-ML issue and changed some text.  Damn kids.  People are right, the user interface on MML is kind of basic.

*edit - Ugh.  Didn't READ that.  Damn Kids.  AND it just snowed 2-3".  I hate quarantine.  Substitute a SRM-6 for that.  Hmm.  Kind of reminds me of a lighter Wolverine.
« Last Edit: March 31, 2020, 04:13:50 PM by Red Pins »
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