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Author Topic: Optimizing the Locust!  (Read 61188 times)

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Abele

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Re: Optimizing the Locust!
« Reply #15 on: June 16, 2019, 01:15:12 PM »

The Locust-2M is based on the LRM-equipped LCT-1M. It features a 160XL engine allows for greater armor protection and short-range weaponry. Only one LRM5 -s now carried but it is equipped with Artemis IV FCe for increased accuracy. Support weapons include a medium pulse laser and a pair of standard medium lasers. The LRM launcher resides in the center torso to give a better field of fire. Armor tonnage has been doubled and is made of ferro-fibrous materials. Armor protection, while still paltry, has more than doubled. A skilled mechwarrior who still wants to live will still have to maintain distance and use his lasers only when extremely necessary.

Code: [Select]
Locust LCT-2M

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3054
Cost: 2,543,200 C-Bills
Battle Value: 566

Chassis: Bergan VII Standard
Power Plant: LTV 160 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: StarSlab/1 Ferro-Fibrous
Armament:
    1  LRM-5 w/ Artemis IV FCS
    1  Medium Pulse Laser
    2  Medium Lasers
Manufacturer: Bergan Industries, Alliance Defenders Limited, Majesty Metals and Manufacturing
    Primary Factory: Ares (Bergan), Alpheratz (ADL), Canopus IV (Majesty)
Communications System: Garrett T10-B
Targeting and Tracking System: O/P 911

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      33 points                2.00
Engine:             XL Fusion Engine             160                       3.00
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 2 LL, 2 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV -  35                  2.00
    Armor Locations: 4 LT, 4 RT, 3 LA, 3 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            6         
                                        Center Torso     6            5         
                                 Center Torso (rear)                  2         
                                           L/R Torso     5            3         
                                    L/R Torso (rear)                  1         
                                             L/R Arm     3            3         
                                             L/R Leg     4            4         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           HD        4         1         2.00
LRM-5                                        CT        2         1         2.00
    Artemis IV FCS                           CT        -         1         1.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@LRM-5 (24)                                  LT        -         1         1.00
                                            Free Critical Slots: 21

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      1    Points: 6
8          2       3       1       0      1     0   Structure:  1
Special Abilities: SRCH, ES, SEAL, SOA


A more cost effective version of the Locust 2M, the 2M2 is more of a brawler with its three standard medium lasers and Streak SRM2 launcher. Four tons of standard protect the Locust and a additional heat sink has been added to help dissipate the heat of the lasers.

Code: [Select]
Locust LCT-2M2

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3054
Cost: 2,377,600 C-Bills
Battle Value: 587

Chassis: Bergan VII Standard
Power Plant: LTV 160 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: StarSlab/1 Standard Armor
Armament:
    3  Medium Lasers
    1  Streak SRM-2
Manufacturer: Bergan Industries, Alliance Defenders Limited, Majesty Metals and Manufacturing
    Primary Factory: Ares (Bergan), Alpheratz (ADL), Canopus IV (Majesty)
Communications System: Garrett T10-B
Targeting and Tracking System: O/P 911

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      33 points                2.00
Engine:             XL Fusion Engine             160                       3.00
    Walking MP: 8
    Running MP: 12
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             11                        1.00
    Heat Sink Locations: 1 RT, 2 LL, 2 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV -  56                  3.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  3         
                                           L/R Torso     5            5         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            5         
                                             L/R Leg     4            6         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 HD        3         1         1.00
Streak SRM-2                                 CT        2         1         1.50
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@Streak SRM-2 (50)                           LT        -         1         1.00
                                            Free Critical Slots: 35

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
8          2       2       0       0      1     0   Structure:  1
Special Abilities: SRCH, ES, SEAL, SOA


Based on the failure that was the experimental TSM-equipped Locust-1L, Ares Industries, with the discovery of new technologies, has rekindled the project. Using a 180XL powerplant as its new engine, the Locust 2L is armed with four standard medium laser and one medium pulse laser. This makes it a formidable striker even on the Clan battlefield. It is protected by four tons of ferro-fibrous armor. The major drawback to the design is the continued use of single heat sinks. However, this necessary to activate the triple strength myomers.

Code: [Select]
Locust LCT-2L

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3030
Cost: 2,983,200 C-Bills
Battle Value: 868

Chassis: Bergan VII Standard
Power Plant: LTV 180 Fusion XL Engine
Walking Speed: 97.2 km/h (108.0 km/h)
Maximum Speed: 151.2 km/h (162.0 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: StarSlab/1 Ferro-Fibrous
Armament:
    1  Medium Pulse Laser
    4  Medium Lasers
Manufacturer: Bergan Industries, Alliance Defenders Limited, Majesty Metals and Manufacturing
    Primary Factory: Ares (Bergan), Alpheratz (ADL), Canopus IV (Majesty)
Communications System: Garrett T10-B
Targeting and Tracking System: O/P 911

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      33 points                2.00
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 9 (10)
    Running MP: 14 (15)
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 CT, 1 LA, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
    TSM Locations: 1 LT, 1 RT, 2 LL, 2 RL
Armor:              Ferro-Fibrous                AV -  62                  3.50
    Armor Locations: 1 HD, 4 LT, 3 RT, 3 LA, 3 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  3         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            5         
                                             L/R Leg     4            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Pulse Laser                           CT        4         1         2.00
2 Medium Lasers                              RA        6         2         2.00
2 Medium Lasers                              LA        6         2         2.00
                                            Free Critical Slots: 17

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 9
9          2       2       0       0      1     1   Structure:  1
Special Abilities: TSM, ENE, SRCH, ES, SEAL, SOA

A variant of the 2L downgrades the engine to a 160XL. A Guardian ECM is added at the expense of the medium pulse laser which is replaced by a small pulse laser.

Code: [Select]
Locust LCT-2L2

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3030
Cost: 3,042,400 C-Bills
Battle Value: 839

Chassis: Bergan VII Standard
Power Plant: LTV 160 Fusion XL Engine
Walking Speed: 86.4 km/h (97.2 km/h)
Maximum Speed: 129.6 km/h (151.2 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: StarSlab/1 Ferro-Fibrous
Armament:
    4  Medium Lasers
    1  Small Pulse Laser
    1  Guardian ECM Suite
Manufacturer: Bergan Industries, Alliance Defenders Limited, Majesty Metals and Manufacturing
    Primary Factory: Ares (Bergan), Alpheratz (ADL), Canopus IV (Majesty)
Communications System: Garrett T10-B
Targeting and Tracking System: O/P 911

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      33 points                2.00
Engine:             XL Fusion Engine             160                       3.00
    Walking MP: 8 (9)
    Running MP: 12 (14)
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
    TSM Locations: 1 LT, 1 RT, 2 LL, 2 RL
Armor:              Ferro-Fibrous                AV -  62                  3.50
    Armor Locations: 4 LT, 4 RT, 3 LA, 3 RA

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     6            8         
                                 Center Torso (rear)                  3         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            5         
                                             L/R Leg     4            8         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Small Pulse Laser                            HD        2         1         1.00
Guardian ECM Suite                           CT        0         2         1.50
2 Medium Lasers                              RA        6         2         2.00
2 Medium Lasers                              LA        6         2         2.00
                                            Free Critical Slots: 14

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 8
8          2       2       0       0      1     0   Structure:  1
Special Abilities: TSM, ECM, ENE, SRCH, ES, SEAL, SOA[code]
« Last Edit: June 16, 2019, 01:30:15 PM by Abele »
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Takiro

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Re: Optimizing the Locust!
« Reply #16 on: June 16, 2019, 04:18:49 PM »

I know the armor is no existent- I had to give up something (firepower, armor, mobility or electronics) and armor lost.  As for the Beagle Active Probe - I know how the rules read but from a real world perspective I figure they would be constantly scanning and give off warnings when you passed anything, not just at the end of the movement phase (I mean in the real world we don't have movement phases).

I hear ya Irose but me personally I'd probably make a cut in the surveillance package somewhere to get a little armor. I know a solid hit will usually doom a Locust but at least it could take a hit from machine gun fire, flamers, and small lasers before. I think a 5 point armor threshold is a good defense to have everywhere even though Clan weapons tend to do 7 points.

Holy designs Abele!!! Let me sort through these all, nice job!!!!
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Abele

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Re: Optimizing the Locust!
« Reply #17 on: June 16, 2019, 08:08:05 PM »

A precursor to what would become the Owens OmniMech, the Locust-2K uses the cutting edge of electronic warfare weaponry including TAG, ECM and the new Beagle Active Probe. It can travel at speeds in excess of 150 kph and has adequate armor protection for machine of its size. Offensive weaponry is limited to a pair of medium lasers and a small pulse laser. It has been battle-tested in a raids against the Nova Cat and Smoke Jaguar holdings. Like many designs of the new technology era, this Kuritan design lacks double heat sinks. fortunately it has no need for them at this time.

Code: [Select]
Locust LCT-2K

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/E-F-E-A
Production Year: 3030
Cost: 3,025,200 C-Bills
Battle Value: 608

Chassis: Bergan VII Endo-Steel
Power Plant: LTV 180 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: StarSlab/1 Standard Armor
Armament:
    2  Medium Lasers
    1  Small Pulse Laser
    1  Beagle Active Probe
    1  TAG
    1  Guardian ECM Suite
Manufacturer: Bergan Industries, Alliance Defenders Limited, Majesty Metals and Manufacturing
    Primary Factory: Ares (Bergan), Alpheratz (ADL), Canopus IV (Majesty)
Communications System: Garrett T10-B
Targeting and Tracking System: O/P 911

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    33 points                1.00
    Internal Locations: 3 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
Engine:             XL Fusion Engine             180                       3.50
    Walking MP: 9
    Running MP: 14
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
    Heat Sink Locations: 1 CT, 1 LA, 1 RA
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV -  55                  3.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     6            7         
                                 Center Torso (rear)                  3         
                                           L/R Torso     5            6         
                                    L/R Torso (rear)                  2         
                                             L/R Arm     3            4         
                                             L/R Leg     4            6         

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
TAG                                          HD        0         1         1.00
Small Pulse Laser                            CT        2         1         1.00
Beagle Active Probe                          RT        0         2         1.50
Guardian ECM Suite                           LT        0         2         1.50
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      2    Points: 6
9          2       1       0       0      1     0   Structure:  1
Special Abilities: PRB, RCN, TAG, ECM, ENE, SRCH, ES, SEAL, SOA

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Takiro

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Re: Optimizing the Locust!
« Reply #18 on: June 16, 2019, 10:35:03 PM »

Well looking over all 14 of Abele’s entries for general comment was a lengthy task but here are my initial thoughts.

LCT-2Er Locust
A super high-end upgrade of the LCT-1E with EndoSteel, Ferro-Fibrous, a 200 XL Engine which allows you to match the Dasher’s base speed, Double Heat Sinks, and quite a weapons array. A Medium Pulse, 2 Medium Lasers, and 2 Small Pulses gives you an all energy arsenal just as the original. Pretty effective but it most be expensive. Once I saw you went with a Dasher movement profile (is a 200 XL Engine available at this time? Where would it come from?) I assume your story is based around an InnerSphere nation trying to match the performance of the Clan 20 tonner. If so where is the MASC? I see it as more of an experimental testbed built to gauge the ability of Star League tech to match the Clan’s biggest advantage.

LCT-2Era Locust
A variant of your first entry this one swaps out the Medium Pulse for a Medium Laser and a TAG which I like as the Laser gives you greater range than the Pulse and so does the TAG. Like I said with the base model it real works as a InnerSphere experiment built to gauge the ability of Star League tech to match Clan tech.

LCT-2S Locust
Abele ups the speed profile of the Locust again here using a 180 XL Engine which may or may not be available at this point in time. Speed is life and if you can go faster than I say do it. I like going with the standard chassis as it provides a good basis for modification of existing models. Ferro-Fibrous also makes sense here again. The ER Large Laser mounted center torso reminds me of masterarminas first Taurian variant but this is certainly a little different. I like this ultralight sniper and think that such a machine just might make it here. Nice job!

LCT-2S2 Locust
Not such a fan of this variant as the LCT-3S is sort of similar. Streak SRM-2s on a Locust might not go well at least in comparison to regular SRMs plus there is no CASE on this version so one well placed shot and it is a very expensive explosion.

LCT-2OA Locust
This limited Periphery refit from the Outworlds Alliance is very well done and thanks to its Medium Pulse upgrade plus a Small Laser exchange from Machine Guns it is pretty effective. It use Ferro-Fibrous which is the second high tech advance featured here for maximum protection. I like the fluff, the diplomatic trading, and minimal yet effective upgrade. Very nice!

LCT-2OA-2 Locust
An inside out weapon swap from the first Outworlds refit works just as well exchanging a Medium Laser for the base’s Medium Pulse and upgrading the Small Lasers to Small Pulses. Would be kind of cool to see both models serving together complementing each other in combat. Another very nice job!

LCT-3OA Locust
By going with a XL Engine you drastically upgrade the weaponry to 2 Medium Pulses and 2 Small Pulses. While a nice pipe dream and projected plan this variant is probably way to advanced for the poor Outworlds Alliance to field. There might be one in their whole military for a VIP or some testing group but mass deployment – I doubt it.

LCT-* Locust ‘Roubidoux’ (2)
Downgrading to a 140 Fusion Engine after salvaging it from a Kurita Panther is a nice story. I like it as a one off custom job for a Mechwarrior but nothing beyond that. As I said before, speed is life for the Locust and slowing it down at all might be a fatal decision. Still like your story and could see this minor character showing up a time or two in my universe.

LCT-2M Locust
With the presence of the 3D an advanced LRM carrier like the one you have here (which also reminds me of Irose's Locust LCT-6X) is going to happen. Unfortunately I don’t like the presence of an Artemis on a  LRM-5 (kind of a waste to me) and while the rest of the weaponry is impressive it doesn’t have much armor for a medium or short range engagement. Not one of my favorites bud, sorry.

LCT-2M2 Locust
You up the armor to max for a Streak SRM-2 and a trio of Medium Lasers which makes for a nasty short-range fighter. Like the fact it can do almost as much damage as its weight and it is definitely better than its base model here. Not my favorite by any means but not bad.

LCT-2L Locust
Not a bad experimental Liao version with a 180 XL Engine and Triple Strength Myomer. I’d want to Double Heat Sinks for this one and all its energy weapons but I suppose you want to overheat for the myomer. Not bad but I don’t see mass production here.

LCT-2L2 Locust
Simply XLing the original 160 Engine and going Triple Strength Myomer is probably better or perhaps more likely than the base model before it. Plus, I like the use of the Guardian ECM by Liao as well. Still a test bed and not production worthy but very nice!

LCT-2K Locust
Presumably the advanced Kurita version of the Locust and hence not bad at all. I like the electronic bonanza included with a Beagle Active Probe, Guardian ECM Suite and TAG all being present although replacing the TAG with a C3 Slave might be more DCMS. Weaponry is good and the speed has been raised thanks to a 180 XL Engine. Not bad.
« Last Edit: June 17, 2019, 06:34:35 AM by Takiro »
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masterarminas

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Re: Optimizing the Locust!
« Reply #19 on: June 17, 2019, 01:48:05 AM »

Well I couldn't wait to sit down and look at masterarminas entries and as usual he doesn't disappoint. The Taurian 'drawing board' versions as I call them are really good and while there are fluff reasons that would be need to be addressed in order for the Concordat to overcome a slow lostech rediscovery we might be able to work with this. Besides a 3060 introduction would be plausible as the House or InnerSphere versions here would debut in late 3052 or 3053. I like how you integrated the 3025 variants in your base model which certainly has bite against infantry and 'Mechs. You then double down on that anti-Mech bite with version two which has scary reach. While I could see ComStar or another faction go here as well it is a nasty little Locust with a big gun.

Variant three is quite near what I was thinking for the 4D but I would remove a ton of ammo for a TAG (CT mounted) so that this Davion harasser would not only run around at long range nailing you with LRM fire but can serve as a spotter for Arrow IV Artillery assets. I see neither of us used a CASE too (so much for pilot safety) and my advanced Davion version lacked Double Heat Sinks. I like your fourth variant too and it goes somewhat near my Steiner variant but is different in concept. Still very solid. The only thing is production and testing would be painfully slow. The Taurians might be forced to watch as others field their concepts before they can which sucks.

Well, if the Taurians are a "bridge too far", then the designs can be developed by Achernar BattleMechs of New Avalon (House Davion).  With the NAIS assisting them, they are certainly capable of putting these designs into production.  All it takes is a change in the fluff text.  As to the LCT-2T-3, I wouldn't lose a ton of missile ammo for a TAG; rather, I'd go ahead and lose the Medium Laser.  Sure, it means less direct damage, but it does fit the concept a wee bit better (at least in my opinion).  24 LRM salvoes, plus on call Arrow IV rounds?  Yeah, that would be a Davion's dream come true!

Anyway, that was just my take on the Locust as it should have been in 3050.  Hope you liked it.

MA
« Last Edit: June 17, 2019, 01:49:03 AM by masterarminas »
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Takiro

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Re: Optimizing the Locust!
« Reply #20 on: June 17, 2019, 06:33:34 AM »

Well, if the Taurians are a "bridge too far", then the designs can be developed by Achernar BattleMechs of New Avalon (House Davion).  With the NAIS assisting them, they are certainly capable of putting these designs into production.  All it takes is a change in the fluff text.  As to the LCT-2T-3, I wouldn't lose a ton of missile ammo for a TAG; rather, I'd go ahead and lose the Medium Laser.  Sure, it means less direct damage, but it does fit the concept a wee bit better (at least in my opinion).  24 LRM salvoes, plus on call Arrow IV rounds?  Yeah, that would be a Davion's dream come true!

Anyway, that was just my take on the Locust as it should have been in 3050.  Hope you liked it.

I did, I liked it a lot!

Achernar BattleMechs of New Avalon does fit especially with help from NAIS for the LCT-4D as we will call the LCT-2T-3 if that is ok. However, knowing the Davies they'd want the TAG and the Medium Laser plus cause lets face it they'd want it all. Not sure how to go about that though so I will think about it as there are benefits to both. The Medium Laser is this Mechs weapon of last resort as it has the shortest range. Ideally you'd never want to get closer than 14 or 15 hexes so you can maximize your harassment.

Similarly I'd like to go with the Locust LCT-2T-2 as a new ComGuard ultralight sniper made on Terra. Not sure of the variant number (probably a 4) or ID (B for Blake, CS for ComStar, E for Extended Range T for Terra, etc.) but it would appear after the 4D at a reactivated factory to help rebuild the ComGuards after Tukayyid. Once in manufacture these sniper bugs could quickly replace fallen Light Mechs operating independently without support for long periods.

Your LCT-2T-4 would be a contender for the new LCT-4S slot for the Lyrans but I have my reservations. Don't get me wrong I still like it but would the Heavy minded Social Generals want to spend money on an XL Engine for a Locust?! I mean that is a waste, its gonna get squashed by a heavier opponent anyway and the Clans can easily negate any advantage. Don't get me wrong they are definitely onboard ditching the high tech Davion inspired Streak SRM-2 for what the troops desire regular SRMs which are capable of carrying infernos. Mated with the Firestarter in 'Fire Lances' these BattleMechs could be very effective rear guard pieces. So I was thinking SRM-2s and Flamers in the arms and no XL Engine for the 4S, what do you think??

That leads me back to the base Locust LCT-2T which I have two thoughts on. Would the Taurians sell their advanced ideas via Defiance during the Clan War in order to finance the base model? I mean yeah they hate the Davions sure but the Clans which are the returning SLDF gotta scare the hell out of the them. Plus if they could bring home hard currency and tech for their own Locust project well then maybe. Love to see what you and Irose think here. Two, would there be a lesser model or bridge gap to the XL Engine for them? This is probably the item I see as too advanced.
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Bradshaw

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Re: Optimizing the Locust!
« Reply #21 on: June 17, 2019, 12:15:33 PM »

A combination of ideas of the Locust LCT-2T-2 of Masterarminas and Abeles LCT-2Er

I give you the Locust-DSH

Modeled to keep up with the Clans Dasher but being unable to maintain equivalent firepower goes for the Extended Range capabilities of the ER Large Laser

Locust LCT-DSH
Code: [Select]

Weight: 20 tons
BV: 834
Cost: 3,092,000 C-bills
Source: Clan Invasion

Movement: 10/15(20)
Engine: 200 XL
Double Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 33 (Endo-Steel)
Armor: 62/69 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso                6      9   
Center Torso (rear)                2   
Right Torso                 5      7   
Right Torso (rear)                 2   
Left Torso                  5      7   
Left Torso (rear)                  2   
Right Arm                   3      5   
Left Arm                    3      5   
Right Leg                   4      7   
Left Leg                    4      7   

Weapons         Loc  Heat 
---------------------------
ER Large Laser   CT   12   

Equipment  Loc 
----------------
MASC        RT 




And the Urban Explorer Variant

Locust LCT-URB

Code: [Select]
Weight: 20 tons
BV: 454
Cost: 1,837,000 C-bills
Source: Clan Invasion

Movement: 8/12
Engine: 160
Heat Sinks: 10
Gyro: Standard Gyro

Internal: 33 (Endo-Steel)
Armor: 62/69 (Ferro-Fibrous)
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso                6      9   
Center Torso (rear)                2   
Right Torso                 5      7   
Right Torso (rear)                 2   
Left Torso                  5      7   
Left Torso (rear)                  2   
Right Arm                   3      5   
Left Arm                    3      5   
Right Leg                   4      7   
Left Leg                    4      7   

Weapons      Loc  Heat 
------------------------
Small Laser   RA    1   
Small Laser   RA    1   
Small Laser   LA    1   
Small Laser   RA    1   
Small Laser   LA    1   
Small Laser   LA    1   

Equipment              Loc 
----------------------------
Active Probe (Beagle)   CT 

« Last Edit: June 17, 2019, 12:19:28 PM by Bradshaw »
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lrose

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Re: Optimizing the Locust!
« Reply #22 on: June 17, 2019, 01:26:22 PM »

My quick take on the TC and selling the design to Defiance - not gonna happen during Thomas' rule.  He was paranoid about the FC, was being fed lies by the CC and IIRC though the Clan Invasion was made up by the FC as a ruse to lull the TC into complacency and open them up to attack by the Davions. 

During Jeffrey's era that would be a different story- the TC operated on the theory of spending their military funds on Men & Machines, and that everything else (fortifications, etc) was a waste.  if Jeffrey saw a way to get effectively free funding from the FC I think he might take - especially if it can via Defiance (in the old LC) or maybe the St Ives Compact (where it might be FC dollars but by going through an intermediary it wasn't from the FC). 
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Takiro

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Re: Optimizing the Locust!
« Reply #23 on: June 17, 2019, 04:00:25 PM »

My quick take on the TC and selling the design to Defiance - not gonna happen during Thomas' rule.  He was paranoid about the FC, was being fed lies by the CC and IIRC though the Clan Invasion was made up by the FC as a ruse to lull the TC into complacency and open them up to attack by the Davions. 

During Jeffrey's era that would be a different story- the TC operated on the theory of spending their military funds on Men & Machines, and that everything else (fortifications, etc) was a waste.  if Jeffrey saw a way to get effectively free funding from the FC I think he might take - especially if it can via Defiance (in the old LC) or maybe the St Ives Compact (where it might be FC dollars but by going through an intermediary it wasn't from the FC).

What if this design or research team went through ComStar to achieve this perhaps as mediators? Alternatively these Taurians could go rogue because of their high tech research being stifled. Later these concepts could return to the Concordat in a post-Thomas reign. Just trying to think of a that masterarminas original story angle could fit if just a little.

A combination of ideas of the Locust LCT-2T-2 of Masterarminas and Abeles LCT-2Er

I give you the Locust-DSH

Modeled to keep up with the Clans Dasher but being unable to maintain equivalent firepower goes for the Extended Range capabilities of the ER Large Laser

It is an interesting idea and feels like a nice concept Bradshaw. Such experiments would likely be common during the Clan Invasion but would they be put into full production?
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Takiro

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Re: Optimizing the Locust!
« Reply #24 on: June 17, 2019, 07:24:22 PM »

Ok, here is my first. Tell me what you think. Very similar to the 5M, yes. But using the 240 XL gets us towards our engine minimum as it is a versatile power plant.

LCT-4M LOCUST

Mass: 20 tons
Chassis: Corean-II Delux Endo Steel
Power Plant: Hermes 240 XL (from the RFL-5M Rifleman on Thermopolis)
Cruising Speed: 130 kph
Maximum Speed: 194 kph, (?) kph w/MASC
Jump Jets: None
Jump Capacity: None
Armor: Kallon FWL Special Ferro Fibrous (unchanged)
Armament: 2 Martell Medium Lasers
   1 Magna Small Laser
Manufacturer: Corean Enterprises
   Primary Factory: Stewart
Communications System: Garret T10-B (shipped from Dalton – Oriente)
Targeting and Tracking System: Corean CalcMaster (ships from Stewart)

Type: Locust
Technology Base: InnerSphere Level 2
Tonnage: 20 tons

Equipment                           Mass
Internal Structure:          EndoSteel            1
Engine:            240 XL            6
   Walking MP:         12
   Running MP:         18 (24)
   Jumping MP:         0               0
Heat Sinks:            10               0
Gyro:                              3
Cockpit:                           3
Armor Factor:            63               3.5

            Internal Structure      Armor Value
   Head            3            8
   Center Torso        6            9 / 2
   R/L Torso         5            8 / 2
   R/L Arm         3            4
   R/L Leg         4            8

Weapons and Ammo:      Location      Criticals   Mass
Small Laser             Center Torso      1      .5
MASC               Center Torso      1      1
Medium Laser            Right Arm      1      1
Medium Laser            Left Arm      1      1
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lrose

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Re: Optimizing the Locust!
« Reply #25 on: June 18, 2019, 08:48:06 AM »


What if this design or research team went through ComStar to achieve this perhaps as mediators? Alternatively these Taurians could go rogue because of their high tech research being stifled. Later these concepts could return to the Concordat in a post-Thomas reign. Just trying to think of a that masterarminas original story angle could fit if just a little.


No way they go through Comstar- Thomas would consider any contact with the FS treason.  It's more likely they go rogue.  Periphery 2e talks about this era - one of the comments is that many Taurians (especially those in the military) were tired of Thomas' paranoia and felt he needed to focus on the real threat - pirates, not the Davion boogeyman.  Therefore I could see some of them getting pissed and leaving - much like how the Far Lookers secretly conducted colonization efforts during Thomas' reign.
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Takiro

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Re: Optimizing the Locust!
« Reply #26 on: June 18, 2019, 04:38:12 PM »


What if this design or research team went through ComStar to achieve this perhaps as mediators? Alternatively these Taurians could go rogue because of their high tech research being stifled. Later these concepts could return to the Concordat in a post-Thomas reign. Just trying to think of a that masterarminas original story angle could fit if just a little.


No way they go through Comstar- Thomas would consider any contact with the FS treason.  It's more likely they go rogue.  Periphery 2e talks about this era - one of the comments is that many Taurians (especially those in the military) were tired of Thomas' paranoia and felt he needed to focus on the real threat - pirates, not the Davion boogeyman.  Therefore I could see some of them getting pissed and leaving - much like how the Far Lookers secretly conducted colonization efforts during Thomas' reign.

I'd love it if you and masterarminas (my two favorite Taurians) come up with some in character names as well as a design team name for this potential fluff. I really like the idea of Taurian designers working on advanced designs to defeat real threats and after years of frustration leave hoping one day to return.
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Takiro

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Re: Optimizing the Locust!
« Reply #27 on: June 20, 2019, 06:31:35 AM »

Alrighty folks, just waiting on Ice Hellion for his optimized Locust variant then I will kick off round two. In the meantime enjoy my 'Fire' Locust.

LCT-3F LOCUST

Mass: 20 tons
Chassis: (Endo Steel)
Power Plant: 160 LTV
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: None
Jump Capacity: None
Armor: (Ferro Fibrous)
Armament: 2 SRM-2s
        1 () Medium Laser
        1 () Flamer
Manufacturer: Defiance Industries
        Primary Factory: Furillo
Communications System: Garret T10-B
Targeting and Tracking System: O/P 911

OVERVIEW
Many ‘traditional’ Lyrans were unsatisfied with fancy FedCom upgrades like the LCT-3S which usually went overboard with ‘Davion doozies’. While Streak SRM-2s found on that ‘Mech were undoubtedly more advanced than their predecessors improved accuracy had its costs. Unable to use specialized munitions like infernos certain operational permeameters were limited by the lostech enhancements. Further proposals like mating an XL Engine on the Locust further upset heavier minded Social Generals who lashed out against the squandering of resources on such a Light ‘Mech. Rather than spending money on a completely new package these Steiner patriots proposed a simpler refit addressing the problems of the troops.
 
CAPABILITIES
Based off the LCT-3S this model essentially replaces the Streak SRM-2s with their lower tech predecessors. These regular SRMs which are capable of carrying inferno rounds could be mated with Coventy built Firestarters which lead engineers to utilize the remaining tonnage on a Flamer. These BattleMechs could then prove very effective at their new fire role.

Type: Locust
Technology Base: InnerSphere Level 2
Tonnage: 20 tons

Equipment                                                                   Mass
Internal Structure:                        EndoSteel                              1
Engine:                          160                            6
        Walking MP:                 8
        Running MP:                 12
        Jumping MP:                 0                                     0
Heat Sinks:                            10                                   0
Gyro:                                                                             2
Cockpit:                                                                 3
Armor Factor:                               54                                   3

                               Internal Structure         Armor Value
        Head                              3                             5
        Center Torso                  6                             7 / 4
        R/L Torso                       5                             7 / 2
        R/L Arm                 3                             5
        R/L Leg                   4                             5

Weapons and Ammo:         Location         Criticals  Mass
Medium Laser                           CT                1                1
Flamer                                       CT                 1                1
SRM-2                                        RA                 1                1
SRM-2                                        LA                 1                1
Ammo (SRM) 50                        RT               1                1
« Last Edit: June 20, 2019, 05:08:42 PM by Takiro »
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Bradshaw

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Re: Optimizing the Locust!
« Reply #28 on: June 20, 2019, 02:15:14 PM »

IS flamers weigh one ton, vehicle flamers with fuel cost half a ton.
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Takiro

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Re: Optimizing the Locust!
« Reply #29 on: June 20, 2019, 05:06:03 PM »

IS flamers weigh one ton, vehicle flamers with fuel cost half a ton.

Quite right Bradshaw, my mistake. Suppose I'll go down to one Flamer for the modification.

Corrections made, I'll be working on another one tonight which I will double check before posting.
« Last Edit: June 20, 2019, 05:09:41 PM by Takiro »
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