I am still working on this as well as ranking the 28 entries.
For an untimed phase two of this challenge anyone can submit their Level 3 Locusts now. These experimental units really are not meant for full scale production but to push the bounds of the Mechs capabilities. As always have fun with these concepts.
My 'Super Locust' which I have yet to actually design out will be 25 tons probably from the same minds at NAIS which gave us the 'Super Wasp' and 'Super Griffin'. However, there are two other inspirations for me to go there (enlarging the chassis to improve the basic concept). One is the Locust IIC which does the same thing for the Clans and while not seen in bulk by the InnerSphere at this time they would at least know of it to draw inspiration. Two is masterarminas old maxim for the Clans who in his alternate realized 20 tonners just couldn't take the pounding of modern combat. That really got me thinking about why some crackpot in the InnerSphere could come to the same conclusion and even go so far as to reclassifying 20 tonners as Ultra Light 'Mechs. The proposal is more in depth than just this single reclass but a whole sale rethinking of Mech weights which is why it fits here.
So you still have fourteen hours to submit your 3052 level 2 designs for the Locust or go outside the box for any and all Level 3 concept, enjoy folks!
LCT-25 LOCUST II (Super Locust)Mass: 25 tons
Chassis: (Super LCT) Endo Steel
Power Plant: Nissan 200 Fusion Engine
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: None
Jump Capacity: None
Armor: () Ferro Fibrous
Armament: 5 tons for weaponry and equipment
Manufacturer: NAIS / Wolf Dragoons
Primary Factory: New Avalon / Outreach
Communications System: ()
Targeting and Tracking System: ()
OVERVIEW
CAPABILITIES
Armor protection goes up to an 89 which is the max for the weight class
Given the limitation of the 20-ton chassis, 69 max (77.5% of the 25 ton max)
This is a 22.5% improvement in overall protection but more importantly the endurance of individual locations is markedly better
Most areas can now take a hit without an automatic penetration
DEPLOYMENT
Experimental model
Wolf Dragoons
Type: Locust II
Technology Base: InnerSphere Level 2
Tonnage: 25 tons
Equipment Mass
Internal Structure: EndoSteel 1.5
Engine: 200 8.5
Walking MP: 8
Running MP: 12
Jumping MP: 0 0
Heat Sinks: 10 0
Gyro: 2
Cockpit: 3
Armor Factor: 89 max 5
Internal Structure Armor Value
Head 3 9
Center Torso 8 12 / 4
R/L Torso 6 10 / 2
R/L Arm 4 8
R/L Leg 6 12
Weight and Space Allocation
Location Fixed Spaces Remaining
Head 1
Center Torso 2
Right Torso Double Heat Sink 3
3 EndoSteel
3 Ferro-Fibrous
Left Torso Double Heat Sink 3
3 EndoSteel
3 Ferro-Fibrous
Right Arm No lower arm or hand actuators 3
3 EndoSteel
4 Ferro-Fibrous
Left Arm No lower arm or hand actuators 3
4 EndoSteel
3 Ferro-Fibrous
Right Leg 2
Left Leg 2
Weapons and Ammo: Location Criticals Mass
Any recommendations here with five tons available? We could also XL the engine but in doing so would be out of space in the side torsos and the price tag would jump.