I probably wouldn't worry too much about tonnage . . . instead, perhaps each competition can be assigned a combat
role. I.e., scout, battle tank, infantry carrier, etc., etc., etc.
I mean, we have wheeled, tracked, hover, and VTOL . . . so potentially four OmniVehicles for each category "role" we determine.
Now, what could some of the roles be?
1. Scout/recon. Fast moving, with good sensors (i.e., Active Probe), fairly light weapons and armor. Needs to be fairly inexpensive.
2. Cavalry Striker. Much like the scout/recon vehicle, but with a pure combat role as a flanker, harasser, and general "hell-raiser". Fast, with a good amount of weapons; light to moderate armor.
3. Main Battle. A vehicle that has one true purpose in life: to attack. Moderate speed, heavy firepower, moderate to heavy armor protection. Not
too slow (2/3's and 3/5's need not apply), but something that can keep up with the majority of the Touman on the offensive.
4. Tank Destroyer/Assault Gunner/Defender of the Righteous (
). A slower version of the Main Battle above, intended for primarily defensive operations within a garrison unit.
5. Combat Support. Fills specific roles within the Touman (i.e., Air Defense, Heavy Missile Support, Combat Engineers (??), Bridgelayer (
), etc.). Now, this one is interesting, because speed doesn't matter as much here . . . and since we are talking about an
OmniVehicle, we might use the same basic chassis for any required combat support need!
6. Transport and Infantry/Elemental Support. As it says on the tin. Primary task is to deploy conventional infantry or elementals and support them in combat.
Can you think of any others?
Anyway, that is my thoughts.
MA