Morrigu
Mass: 45 tons
Tech Base: Clan
Motive Type: Hovercraft OmniVehicle
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3052
Cost: 2,095,938 C-Bills
Battle Value: 253
Power Plant: Vox 215 Fusion Engine
Cruise Speed: 108.0 km/h
Flanking Speed: 162.0 km/h
Armor: Compoind E91 Ferro-Fibrous
Armament:
14.0 tons of pod space.
Manufacturer: Hector Vehicleworks Facility Gamma
Primary Factory: Hector
Communications System: Build 1685-3 Tacticom
Targeting and Tracking System: Series XXVI IWS
Overview:
The Ice Hellions wanted a fast, medium-weight omnivehicle to deliver Elemental
Points and the Morrigu was what their scientists provided. The initial
intention was to develop a a suitable engine for a top speed of around 150kph.
The need to meet the schedule of the Quicksilver Program led to a dictate from
the Clan Council to proceed with an existing engine. The only engine models
suitable were the Magna 260 from the Ironsides and Vox 215 from the slightly
heavier Bandit hovertank. Although there were suggestions that the more
powerful engine would be desirable, the ultimate decison was made that the
larger engine would cut severely into pod-space.
Capabilities:
The Morrigu is - unsurprisingly for an Ice Hellion design - a hair faster than
the Bandit, explaining why it's being proposed despite the otherwise similar
design. It's also much more fragile with less than a third of the protection.
The design has a fixed turret that typically mounts all fitted weapons.
The primary Morrigu configuration has a bay for two Elemental points, which can
enable the deployment of up to three if some ride externally. As a result a
single Morrigu can deploy a full Elemental Point. In this configuration a pair
of lasers are mounted in the turret.
With almost a third of the payload devoted to pod-space, the Morrigu can mount
an extensive variety of equipment - rather than name configurations with codes
the documentation so far simply specifies approximately what each includes -
gauss rifles, LRMs, SRMs and even artillery are options but some include a
large energy weapon and secondary weapons.
Battle History:
Survivability of the Morrigu is largely a matter of keeping the armour from
taking hits. For this reason successful crews tend to skew towards long range
weapons. During live weapon testing one successful configuration used a pair of
light LB-X autocannon to cripple half a Star of light tanks from the OPFOR
without venturing within range of their weapons.
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Equipment Type Rating Mass
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Internal Structure: Standard 25 points 4.50
Engine: Fusion Engine 215 14.50
Cruise MP: 10
Flank MP: 15
Heat Sinks: Single Heat Sink 10 0.00
Control Equipment: 2.50
Lift Equipment: 4.50
Turret: 1.50
Armor: Ferro-Fibrous AV - 67 3.50
Armor
Factor
Front 15
Left/Right 13/13
Turret 17
Rear 9
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Loadout Name: Prime Cost: 2,380,938
Tech Rating/Era Availability: F/X-X-E-A BV2: 763
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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2 Medium Pulse Lasers T 8 2 4.00
Infantry Compartment (10.0 tons) BD 0 1 10.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 8
10h 2 2 0 0 2 0 Structure: 3
Special Abilities: OMNI, ENE, TUR(2/2/0)
================================================================================
Loadout Name: Arrow IV Cost: 3,164,688
Tech Rating/Era Availability: E/X-X-E-A BV2: 943
Rules Level: Advanced Rules
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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Arrow IV Missile T 10 1 12.00
@Arrow IV (Cluster) (5) BD - 0 1.00
@Arrow IV (Homing) (5) BD - 0 1.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 9
10h 2 0 0 0 2 0 Structure: 3
Special Abilities: OMNI, ARTAC, CASE, TUR(2/0/0)
================================================================================
Loadout Name: LRM Cost: 3,045,938
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,384
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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4 LRM-10s T 16 4 10.00
@LRM-10 (48) BD - 0 4.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 14
10h 3 3 3 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, TUR(3/3/3, LRM 2/2/2, IF 2/2/2), LRM 2/2/2, IF 2
================================================================================
Loadout Name: SRM Cost: 3,615,938
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,370
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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8 SRM-6s T 32 8 12.00
@SRM-6 (30) BD - 0 2.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 14
10h 5 5 0 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, TUR(5/5/0, SRM 5/5/0), SRM 5/5/0
================================================================================
Loadout Name: Streak Cost: 3,378,438
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,389
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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6 Streak SRM-4s T 18 6 12.00
@Streak SRM-4 (50) BD - 0 2.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 14
10h 4 4 0 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, TUR(4/4/0)
================================================================================
Loadout Name: Gauss Cost: 2,808,438
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,173
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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Gauss Rifle T 1 1 12.00
@Gauss Rifle (16) BD - 0 2.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 12
10h 2 2 2 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, TUR(2/2/2)
================================================================================
Loadout Name: Ultra AC Cost: 3,235,938
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,216
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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Ultra AC/20 T 7 1 12.00
@Ultra AC/20 (10) BD - 0 2.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 12
10h 3 3 0 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, TUR(3/3/0)
================================================================================
Loadout Name: LB-X Cost: 3,520,938
Tech Rating/Era Availability: F/X-X-E-A BV2: 936
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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LB 20-X AC T 6 1 12.00
@LB 20-X (Cluster) (5) BD - 0 1.00
@LB 20-X (Slug) (5) BD - 0 1.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 9
10h 2 2 0 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, TUR(2/2/0, FLK 1/1/0), FLK 1/1/0
================================================================================
Loadout Name: PPC Cost: 3,117,188
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,295
Equipment Type Rating Mass
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Heat Sinks: Single Heat Sink 15 5.00
Equipment Location Heat Spaces Mass
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Machine Gun FR 0 1 0.25
Machine Gun LS 0 1 0.25
(R) Machine Gun RR 0 1 0.25
Machine Gun RS 0 1 0.25
ER PPC T 15 1 6.00
Anti-Missile System T 1 1 0.50
@MG (1/2) (100) BD - 0 0.50
@Anti-Missile System (24) BD - 0 1.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 13
10h 3 2 2 0 2 0 Structure: 3
Special Abilities: OMNI, AMS, CASE, TUR(2/2/2)
================================================================================
Loadout Name: AC/2 Cost: 3,188,438
Tech Rating/Era Availability: F/X-X-E-A BV2: 993
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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2 LB 2-X ACs T 2 2 10.00
2 ER Medium Lasers T 10 2 2.00
@LB 2-X (Cluster) (45) BD - 0 1.00
@LB 2-X (Slug) (45) BD - 0 1.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 10
10h 2 2 1 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, TUR(2/2/1)
================================================================================
Loadout Name: Laser Cost: 3,342,813
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,594
Equipment Type Rating Mass
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Equipment Location Heat Spaces Mass
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Large Pulse Laser T 10 1 6.00
LRM-20 T 6 1 5.00
Artemis IV FCS T - 0 1.00
@LRM-20 (Artemis) (12) BD - 0 2.00
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 16
10h 3 3 3 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, TUR(3/3/3, IF 2/2/2), IF 2